It's arguably the best style, especially in a feat-less game. Feats are required to make 2 handed weapons shine.Huh, that's weird. Could have sworn...hmm, well I stand corrected. Dueling fighting style is a fair bit better than I thought.
Or they think about how this punk just killed Jeb, Bob, and Sven who they have known for years and were friends with. They decide this scum needs to pay and all rush him?
Have you seen how police or military folks react when someone attacks one of their own? Rarely is it to run away. It could be considered just as video game style to play the guards your way.
Except in real life everyone knows that one well placed or lucky bullet and the guy who killed their buddy is going down. In DnD if they started with 12 and the 11th level just killed 3 then there are 9 left, end of next round there are 7 or 8 left and it goes downhill from there because the way DnD works means they are never getting that lucky stab that kills the 11th level fighter with 100 plus hitpoints.. The only reason the math seems to suggest 10 to 12 is a threat is because less than that die when they are constantly replaced so there are always 8 opponents taking swipes and the 11th level does nothing to use terrain to project his rear or flanks.
Except in real life everyone knows that one well placed or lucky bullet and the guy who killed their buddy is going down. In DnD if they started with 12 and the 11th level just killed 3 then there are 9 left, end of next round there are 7 or 8 left and it goes downhill from there because the way DnD works means they are never getting that lucky stab that kills the 11th level fighter with 100 plus hitpoints.. The only reason the math seems to suggest 10 to 12 is a threat is because less than that die when they are constantly replaced so there are always 8 opponents taking swipes and the 11th level does nothing to use terrain to project his rear or flanks.
3e had swarms (and hordes? for size M participants, I think it was), and so does 5e, so I see no objection to the observation.
Yup, the 3E equivalent are called "mobs" and appear in Dungeon Master's Guide II (2005), although the mob subtype debuted in Dungeon #113 (2004) with significantly different rules. Such mobs can be made of Small, Medium or Large creatures.
I actively support the use of these mechanics both for roleplaying sensibility and mechanic ease. I do have to engage differing descriptions of defeat may decide different body counts depending on personalities of the group but hey that is fun and allows you to characterize the hoards differently.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.