Is it? 4e didn't get rid of
<LFQW> (thought it mitigated it) so how is it misleading to claim it still exists in 5e?
LFQW is not just a fancy way if saying "Wizards rule, fighters drool!"
LFQW is a structural feature of class designs in every instance of D&D, except 4e AEDU classes.
4e /completely eliminated LFQW/. Everyone gained limited-use resources at the same rate, all of them scaled at the same rate. Those resources, along with class features, were very different, but they weren't progressing at different rates, which is what LFQW describes.
What it didn't do was perfectly balance classes. Fighters were still the worst out of combat, especially compared to Rogues & Rangers. Wizards were still given a few too many toys, and were still over-versatile. Even if the gaps were a lot smaller, they were still there.
That's not LFQW.
I'm certainly not opposed to such asymmetrical design, but this mainly applies to competitive PvP rather than cooperative PvE.
That TTRPGs /are/ cooperative games isn't always an easy insight. D&D grew out of competitive wargames, and the early game retained that quality, with PCs more like rivals cooperating for survival, while competing for the greatest gains.
Fairness - same options and rules applying to everyone - is enough in a competitive game, because (not too obviously-)bad options just add to the skill factor. Balance is a higher bar, and more important to cooperative games.
, it's more accurate to say, "Please don't publish PF2 without first analyzing how 5e approached fixing 3E in some very fundamental areas."
5e wasn't a fix-up of 3e, it followed 4e, which had fixed a lot if perennial issues. So 5e was a matter of re-breaking solved issues, so that play would be channeled back into the familiar dynamics that coped with, masked, or exploited those issues.
Could that possibly be because PF1's goal was never about "fixing" 3.x but instead about providing continued support for 3.x?
Ding!
RE PF2:
You have to use a higher level slot to heighten the spell.
Wasn't that the case for the Heighten metamagic feat in 3.x/PF1? It raised the save DC by 1 per level higher?
I think autoscaling is only a thing for cantrips...
Sounds like 5e...
spells requiring concentration (don't have the list) will require that the caster use one of their three actions per round to maintain....Levitate is now a 3rd level spell. Fly has been moved from being a 3rd level spell to a 4th level spell.
Those actually do sound a bit like 4e.