I certainly recall several failed sales pitches about 5e that never materialized.
Were they failed, or were they successful in defusing controversy?
harping on about how 5E is going back to the old bad days of 3E, kept making comparisons to 4E, claimed 3E and 5E both have LFQW as if that's the relevant point, and on and on.
I would opine that 5e has returned us to the good old days of 1e, as it's given the game back to the DM, in stark contrast to 3e and (actually theoretically on topic) 4e.
LFQW is prominent in all eds of D&D, except 4e, it's a structural feature* of class designs, to imply otherwise is misleading.
5E really improves upon the 3E foundation in many many really smart and often subtle ways.
I think part of the communication breakdown, here is that you think of 3e as difinitively D&D, when its just difinitively d20, while I consider 1e definitive.
I say Paizo is about to miss the target if they release a game in 2019 which brings gamers back to the way wizards ran in circles around fighters.
I can agree it'd be a mistake, because we already have 5e, PF1, and OSR for that - and that's just the D&D & clones currently in print, folks can also dig up the actual TSR era and 3.x games, themselves, if they want. It's a crowded market with a 500lb gorilla totally dominating it. It'd also be a mistake not to, because anything else is going to be very niche, and because PF1 even exists, as such, in part because their core fanbase rejected a version of D&D that didn't provide exactly that.
Ultimately, IMHO, putting out a new game instead of jumping on the D&D bandwagon is a mistake. There's just no opening for a d20 D&D clone or fantasy heartbreaker in the current market like there was in 2009.
Or if they release a game in 2019 where DMs spend hours to craft NPCs shot down in seconds, just like 15-20 years ago.
To be fair, we're talking last year, from the perspective of loyal PF1 customers.
People accustomed to 5E simply won't accept a game like that, I fear.
Most of those currently into 5e won't even be aware of it, nor have any impetus to go looking.
* indeed, for all the criticism it receives for making overall class balance impossible and confining functional play to a 'sweet spot' level range, LFQW is a feature - a necessary defining feature - of D&D. That it's also a technical 'bug,' notwithstanding.