Steps too much on the Battlemaster IMO. But if you want some options for all Fighters, here is something our table uses:
Attack Maneuver: choose one of the following maneuvers to learn at 3rd level. You can attempt the maneuver when you hit with an attack by using your bonus action. You learn an additional maneuver at 10th and 16th levels in this class.
Disarm: when you hit with a weapon attack, you can attempt to disarm your target. The target must make a Strength saving throw against a DC equal to 8 + your attack modifier. If the target's weapon has the Heavy property, they have advantage on the Strength saving throw. If the target's weapon has the Light property, they have disadvantage on the Strength saving throw.
Stun: when you hit with a weapon attack, you can attempt to stun your target. The target must make a Constitution saving thrown against a DC equal to 8 + your attack modifier. If it fails the save, it is stunned until the start of its next turn.
Trip: when you hit with a weapon attack, you can attempt to knock your target down. The target must make a Dexterity saving throw against a DC equal to 8 + your attack modifier. If it fails the save, the target falls prone.