billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
I'm not saying keyword hell is real, but 41 seems excessive...![]()
Now, how many editions of D&D had most of the same conditions, just not as precisely defined?
I'm not saying keyword hell is real, but 41 seems excessive...![]()
Well, the devil is in the details. I mean, there are plenty of spells and effects that cause a condition, but most either assign a single condition or spell out the effect in the write up. This seems geared toward a "save or suffer keyboard" syndrome that forces you to memorize them (a feat at 41) or constantly reference them.Now, how many editions of D&D had most of the same conditions, just not as precisely defined?
Well, the devil is in the details. I mean, there are plenty of spells and effects that cause a condition, but most either assign a single condition or spell out the effect in the write up. This seems geared toward a "save or suffer keyboard" syndrome that forces you to memorize them (a feat at 41) or constantly reference them.
And really, I know stealth is usually a mess, but do we need concealed, hidden, invisible, observed, undetected and unnoticed as separate conditions?
Honestly, if people (or gamers, at least) weren't such pedantic asshats about stealth and other rules, those wouldn't be necessary.
Honestly, if people (or gamers, at least) weren't such pedantic asshats about stealth and other rules, those wouldn't be necessary.
Like 'observed' wasn't ever a condition in D&D, but you could only "become Hidden" if you weren't under direct observation? (A rule which goes all the way back to the Thief's /Hide in Shadows/ special ability in 0D&D's Greyhawk supplement I).Now, how many editions of D&D had most of the same conditions, just not as precisely defined?
It seems Wizards agrees with you, as they didn't really bother baking a coherent set of stealth rules into 5e. Makes sense that Paizo would go the other way here.
I haven't seen Paizo's rules, but I already know they're better than Wizard's, since they were indecipherable and had to be ignored.It seems Wizards agrees with you, as they didn't really bother baking a coherent set of stealth rules into 5e. Makes sense that Paizo would go the other way here.
Well, the devil is in the details. I mean, there are plenty of spells and effects that cause a condition, but most either assign a single condition or spell out the effect in the write up. This seems geared toward a "save or suffer keyboard" syndrome that forces you to memorize them (a feat at 41) or constantly reference them.
And really, I know stealth is usually a mess, but do we need concealed, hidden, invisible, observed, undetected and unnoticed as separate conditions?