Oh, I agree with this statement very much. However, given the repeated statements like this:
I don't see how you could make that determination as it's obvious that whatever you're talking about isn't what we're talking about.
@Coroc, I assure you no dice are ever fudged in my game. They're brutal little random pain generators.
That seems to be a misunderstanding. Sorry for that. I am still talking about the original scenario. Just predeterminating something sometimes is one way to play the game, I do it like that if the context is right.
It is well established @Elfcrusher method I am perfectly aware of, but I use it only if the context is right.
The example with the party stealthed with or without automatic success is not such a context.
But my players (who all are experienced roleplayers) mostly would not want it that way, it would be the same for them like fudging dice. They like to have a chance to roll on something with an unclear outcome e.g. "did the big bad one really escape with a teleport or did he get killed by an attack of opportunity" .
At no time I intended to assume or point out that anybody contributing to this thread would fudge the dice. But I did use that method, it is even recommended by some official campaign guide for 2e to do it that way if the context is right. I do not do it that way anymore no matter what, and I use open rolling instead.
So sorry again if my intention did not come over clear enough. And of course everybody is free to play this game like he prefers, and there is no way to do it "right" because in that game other than e.g. chess this is subjective and part of one's own view since the rules are nothing but a framework and that is a one of the rules of the game
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