D&D 5E New Eberron Book Details From WotC

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

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- Overview of Eberron, emphasized potentials for adventure and post-WWI pulp style of setting.

- Dragonmarked Houses as fantasy Corporations, playable Dragonmarked characters as race rules in the book

- Rules and stories for playing, Warforged, Changlings, Kalsthar, Shifters, Goblins, Hobgoblins, Bugbears, Orcs. Playable Orc is different fro mthe Volo's Guide rules to reflect the different story (no intelligence malus, few other tweaks, still usable for other worlds, these are PC Orcs as opposed to Monster Manual Orcs like Volo's).

- Full rules for the Artificer, including a new feature in this book for making Common and Uncommon magic items

- Aberrant Dragonmark Feats are in the book

- Group patron rules for organizations the late 19th-early 20th century style: newspapers, criminal syndicates, universities, spy rings: fourth choice after Race-Class-Background that the party makes together, has new fluff background features to give characters and adventure hooks

- Possibility of the party becoming their own patron, example being creating your own Crime Syndicate

- All of the above is Chapter 1 material

- Chapter 2 is a Gazeeter of Korvaire and the world: delves into great nations, the religions, touches on otehr continents

- Chapter 3 is a zoom in on Sharn, a microcosm of the setting, great place for Noir intrigue

- Chapter 4 is a 100 page adventure creation toolkit comparable to Guildmaster's Guide to Ravnica: wealth of adventure building tables, maps, organization information, first level adventure set in Sharn. Reveals brand new information about the Mournland, for instance, during the war they created not just regular Warforged and Warforged Titans but also Warforged Colossi the size of skyscrapers: one of the maps is of a fallen Warfored Colossi as a dungeon @doctorbadwolf

- Section in "massive" chapter for creating adventures about Eberron's cosmology, and how it relates to Great Wheel multiverse, left to DM to decide how sealed off Eberron is by the Progenitor Dragons

- There are extended magical item economy rules in chapter 5, Common magical items are plentiful: buying, selling, crafting rules and price lists.

- Eberron specific monsters and NPCs in the sixth and final chapter, covering things like Daelkyr, Living Spells (3 different Living Spells in the book including Living Cloud Kill, and a template for making more) and various specific NPCs

 

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Because if that is true there is no reason to have in the setting book a description of how the core races function there. They would just say, "read the PHB, all elves are equal"
 

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Great, go convince the Silhana and the Devkarin of that then. Or does "specific beats general" mean nothing to you?
Like, there is direct mention of how Eberron Elves have a completely different origin from other elves in 3e, 4e and 5e, but an ambigous paragraph in MToF seems to trump all that.

And before someone says that what's on Wayfinder's Guide to Eberron isn't canon... well, its the most canon we have of 5e Eberron to date, and Keith Baker, Jeremy Crawford, Mike Mearls and Kate Welch are all credited in writing that book. And they made it clear that most of that book will betranscribed in to Rising from the Last War
 

The book with the Greyhawk character talking about Eberron, for one thing. Forgotten Realms is less discussed in MToF than Eberron or Greyhawk, at any rate.
But where Mornenkaiden says that directly? Where he says Eberron elves are the same, and have the same origin from other elves. And that trumps a book published later that specifically says the direct opposite?
 

But where Mornenkaiden says that directly? Where he says Eberron elves are the same, and have the same origin from other elves. And that trumps a book published later that specifically says the direct opposite?

It doesn't the opposite, it gives that as one of the options a DM can use: I'll be interested to see how this specific question is handled in the new book, which is not simply a transcription.
 

According to what?
Because if that is true there is no reason to have in the setting book a description of how the core races function there. They would just say, "read the PHB, all elves are equal"
I don't think that Parmandur is trying to claim that the elves of Eberron, Dark Sun etc are the same in culture and/or appearance to the elves of Forgotten Realms. They aren't the same elves. I think that they'tre just pointing in out that in their game, all the elves of the multiverse share the same origin (all developed from the eladrin created by Corellon.)
 

I don't think that Parmandur is trying to claim that the elves of Eberron, Dark Sun etc are the same in culture and/or appearance to the elves of Forgotten Realms. They aren't the same elves. I think that they'tre just pointing in out that in their game, all the elves of the multiverse share the same origin (all developed from the eladrin created by Corellon.)

Exactly, and while surely this is optional, but it is the default background assumed in game publications.
 

"The most ancient tales speak of elves as the children of the god Corellon. Unlike many similar myths involving other races, these tales are true. Elves are all descended from a deity, and their origin led to a tragedy that shapes their culture to this day. "

This is what Mornenkaiden's says about elves.

"CORELLON AND LOLTH

The elves of Eberron weren’t created by the gods you may know from other settings
. In Eberron, the Sulat Giants created the drow as a weapon to fight the rebellious elves: there is a lingering enmity between drow and elf, but it’s not driven by the influence of Lolth. Meanwhile, the elves revere their ancestors — many of whom still linger and guide them — as opposed to distant gods.

This is an opportunity to explore these traditional races in a new light. However, if you want to incorporate Corellon and Lolth, there’s a few ways to do it. One possibility is that Eberron was created as a copy of the distant realms of the multiverse, hidden away to prevent the gods from influencing it. As such, while the drow of Eberron have no knowledge of Lolth, if she found her way through the Ring of Siberys and into Eberron, she might be able to poison their hearts and turn them to her service.

Alternately, you could present both Corellon and Lolth as legendary champions from the past. Corellon could be one of the great heroes and patron ancestors of the Valenar, or one of the leaders of the Undying Court; while Lolth could be the legendary first commander of the drow, whose spirit lingers and hungers for revenge.

Ultimately, it’s a question of the story you want to tell. Do you want to preserve the unique cultures of Eberron? Incorporate Corellon and Lolth into those cultures organically? Or explore the idea of these powers just discovering Eberron and awakening hidden memories in the blood of elf and drow?"

This is what WGtE says about elves...

Seems pretty oposite to me
 

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