D&D 5E Crash-Course On The Forgotten Realms

ParanoydStyle

Peace Among Worlds
Hey! Of the different settings you're allowed to write for on the DM's Guild, I think that Forgotten Realms is the one I dislike the least, I think. (My preference would be writing for Greyhawk or Dragonlance but what're ya gonna do--I have a Greyhawk project I'm doing completely on spec for direct publication by WotC (guy can dream!) that might or might not have something to do with something that rhymes with Harrier Beaks--it is what it is.)

Please tell me like, the most important things about the FR setting. Here's what I already know (pathetically limited and mostly from memes, but FR is one setting I only ever PC'd in and never DM'd which explains why I knew so little about it):
  • There's an omnipotent wizard named Elminster who is so powerful he could solve all of the problems in Faerun with a snap of his fingers, but doesn't, because reasons.
  • There's a very powerful secret society dedicated to Good called the Harpers, who could probably acting on their own defeat most or all of the forces of evil in Faerun, but don't, so the PCs still have something to do.
  • Drizz't (dro Urden? did I make that up?) is a dual-wielding Drow hero that launched a zillion copycat PCs.
  • There's a place called Thay, they have Red Wizards there, they look really cool, but are bad guys.
  • There's a place called Cormyr, they have Purple Dragon Knights, and they are good guys (more or less).
  • There's a nasty secret society called the Cult of the Dragon that worship dracoliches or worship a specific dracolich or something. They're bad news.
  • Magic is all wrapped up in something complicated called "The Weave".
  • Baldur's Gate, Neverwinter, Waterdeep, Icewind Dale, and everywhere else in D&D famous enough to have a videogame named after it comes from FR. IIRC, Waterdeep is roughly equivalent to the Free City of Greyhawk in the Greyhawk setting.
And that's all I know, like I said, basically nothing. Please tell me what you think are the most important things to know about the FR setting. If you want a little more structure, what year it currently is, the really major points on the timeline, and a breakdown of the most pivotal factions & nations

Thanks!
 

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Eltab

Lord of the Hidden Layer
There is no 'short version' of FR. The closest you can get is the 3e Forgotten Realms Campaign Guide. You will want (but not need) Grand History of the Realms, 4e Forgotten Realms Campaign Guide and Player's Guide if you want to get more up-to-date. But you can get an 'FR feel' just fine if 3FRCG is your "day one" mark.
 

Beleriphon

Totally Awesome Pirate Brain
Hey! Of the different settings you're allowed to write for on the DM's Guild, I think that Forgotten Realms is the one I dislike the least, I think. (My preference would be writing for Greyhawk or Dragonlance but what're ya gonna do--I have a Greyhawk project I'm doing completely on spec for direct publication by WotC (guy can dream!) that might or might not have something to do with something that rhymes with Harrier Beaks--it is what it is.)

Please tell me like, the most important things about the FR setting. Here's what I already know (pathetically limited and mostly from memes, but FR is one setting I only ever PC'd in and never DM'd which explains why I knew so little about it):

I'll try.

There's an omnipotent wizard named Elminster who is so powerful he could solve all of the problems in Faerun with a snap of his fingers, but doesn't, because reasons.

Elminster is a powerful wizard sure (he's nominally the oldest of Mystra's chosen mortals), he's also by nature a loner. In comparison the leaders of several organizations are also powerful wizards, Szass Tam (more on him below) is the leader of the Red Wizards, and a lich too boot.

Elminster gets a bad rap because he's the hero of Ed Greenwood's books about Elminster (duh) and he's a powerful wizard, as well as being one of a dozen of Mystra's Chosen (empowered champions); so there is the impression that there isn't much he can't do. The novels are vary in quality quite a bit, but general thrust of being a Chosen of a god was that the character gets an enhanced life span (Elminster is well over one thousand years old), enhanced knowledge/ability in their deity's portfolio, and they are charged with protecting the deity's interests in the mortal realm.

As a point of comparison Halaster Blackcloak (the owner/operater of Undermountain and titular Mad Mage of Dungeon of the Mad Mage) is stirge-poop crazy and also a Chosen of Mystra.

There's a very powerful secret society dedicated to Good called the Harpers, who could probably acting on their own defeat most or all of the forces of evil in Faerun, but don't, so the PCs still have something to do.

Definitely more on the secret, less on the powerful. They were at one point fronted by Khelben Blackstaff, but that was to counter evil secret organizations like The Zhentarim (who were fronted by Bane's high priest Fzoul Chembryl, until he died and became a demigod).

The Harpers are more designed as information gatherers and spies who pass on the information about the bad guys to people that can do something about it. Like the PCs.

Drizz't (dro Urden? did I make that up?) is a dual-wielding Drow hero that launched a zillion copycat PCs.

Drizzt, no apostophe in the first name. Family name Do'Urden. Basically yes. Books he's in are moderate to good quality.

There's a place called Thay, they have Red Wizards there, they look really cool, but are bad guys.

Pretty much. 3E had them less outwardly evil, or maybe affably evil. At the high levels they're into chattel slavery, human sacrifice, and crushing oppression. This was before their grand high poobah became a lich.

They also hate the country that is more or less (is it still?) run by Elminster's girlfriend/lover/Rose to 10/whatever.

Of interest as a magocracy Thay is run by wizards of the necromancy specialty. Not that its a huge issue in 5E rules, but back in AD&D/AD&D 2E that was a big deal since Red Wizards could double specialize at the cost of even more prohibited schools.

There's a place called Cormyr, they have Purple Dragon Knights, and they are good guys (more or less).

Pretty much. As with all good guy countries some nobles hate the king and are trying to overthrow him. Its been the same dynasty for over 1000 years, those nobles have a really bad track record.

There's a nasty secret society called the Cult of the Dragon that worship dracoliches or worship a specific dracolich or something. They're bad news.

Dracoliches, and its actually a translation error that caused it. I don't recall the deatils, but the canon version is that they worship dracoliches due to a typo.

Magic is all wrapped up in something complicated called "The Weave".

Timey-wimey-wibbly-wobbly... stuff if you prefer. Its the same fundamental idea most settings uses, magic is interacts with something, FRs version is called The Weave and is controlled by Mystra (the goddess of magic) to the point if anything affects Mystra The Weave goes crazy. o_O

Baldur's Gate, Neverwinter, Waterdeep, Icewind Dale, and everywhere else in D&D famous enough to have a videogame named after it comes from FR. IIRC, Waterdeep is roughly equivalent to the Free City of Greyhawk in the Greyhawk setting.

I'd actually liken Baldur's Gate to the Free City more than Waterdeep. But yes, if its a named D&D game its in FR, EXCEPT Planescape: Torment which is set largely in Sigil. I'm assuming you're familiar with Sigil.

And that's all I know, like I said, basically nothing. Please tell me what you think are the most important things to know about the FR setting. If you want a little more structure, what year it currently is, the really major points on the timeline, and a breakdown of the most pivotal factions & nations

Thanks!

To get a clear update I believe the current year is DR 1489. DR is short for Dale Reckoning, basically FR's standard calendar based on some stuff in the setting about elves, and big rocks, and elves not blowing up humans who stood a big rock on its end.

Major Recent Events:
DR 1358 Time of the Troubles - the gods are made mortal and walk the land (transition from AD&D to AD&D 2E)
1368 - AD&D 2E campaign setting
DR 1372 to 1376 - any 3E stuff happens
DR 1385 - Spellplague (rules change to 4E)
DR 1479 - 4E campaign setting - also the year the newer of two Neverwinter MMO is set in.
DR 1485 - The Sundering starts - D&D Next playtest material
DR 1489 - The Sundering is over - 5E rules (basically everything goes back to the way it was, more or less)
 
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ParanoydStyle

Peace Among Worlds
@Beleriphon that is awesome thank you so much that's the exact kind of thing I'm looking for in this thread. Although some of your "Click to expand..." hyperlinks don't seem to be working for me.
@Eltab idk Beleriphon did pretty good just now! I can't seem to find evidence that a 3E Forgotten Realms Campaign Guide exists (there's one for 4E). The closest thing I have is the 3E Player's Guide To Faerun which is almost 200 pages so I hope you're not seriously saying that's the "short version" of FR cuz...yikes.
 

Beleriphon

Totally Awesome Pirate Brain
@Beleriphon that is awesome thank you so much that's the exact kind of thing I'm looking for in this thread. Although some of your "Click to expand..." hyperlinks don't seem to be working for me.
@Eltab idk Beleriphon did pretty good just now! I can't seem to find evidence that a 3E Forgotten Realms Campaign Guide exists (there's one for 4E). The closest thing I have is the 3E Player's Guide To Faerun which is almost 200 pages so I hope you're not seriously saying that's the "short version" of FR cuz...yikes.

I have a Forgotten Realms Campaign Setting book still, and its 3E before the transition to 3.5, I think the Player's Guide is the 3.5 update book, it also pushed the setting forward a few years on some of the adventure hooks the FRCS uses. There's a lot books, and I mean a lot of books. The FR Wiki article on Waterdeep has 45 books references, those are just the ones the article authors used. There are hundreds of novels (there's another thread about a poster reading ALL of them, his count is 295), dozen and dozens of source books, adventures, and the computer games. The classic Gold Box games were sent in the Forgotten Realms, as was AOL's Neverwinter MMO circa 1991.

For more recent information, or a general over view for the feel of the setting.

In the Forgotten Realms the gods are real, they take an active interest in the world, and also Xanatos Gamble against each other. They require worship, this is all laid out by AO (Alpha-Omega... I just realized that BTW) the Over God of Realmspace. All of the gods are necessary, yes even the evil ones, since they control some aspect of reality. Umberlee (goddess of storms, and ship wrecks) comes by her epitath "the Bitch Queen" honestly, but sailors propriate to her to make sure she ignores them.

On Ubermensch NPCs, yes they exist. Elminster along with with the other Chosen of Mystra are all excellent examples. However, most of them are tied up in situations that don't allow them to act openly, Laerel Silverhand (one of Mystra's seven daughters... its all very complicated) is the current Open Lord of Waterdeep. In Dragon Heist she's presented as a CR 23 NPC that can cast 9th level spells, but for most the adventure she has better things to do than screw around chasing goblins in the sewers. Without spoiling things she doesn't get involved until an artifact of the city is found in the climax.

I think one of the things to recognize with the over powered good guys is they're designed that way from a narrative/rules perspective to stand up individually to a cohort of not quite as powerful bad guys. Elminster might be be able to paste Szass Tam in a fight, but he's meant to be able to withstand an onslaught from all of Thay's Zulkirs (there's 8, one for each school of magic) and be able to escape.

Other NPCs like Drizzt get a lot of hate, but ultimately Drizzt is a local hero. He's in the league of 10th or 11th level PCs. He protects kingdoms from threats, along with pluck band of Scoobies friends.

Big things to watch out for between 3E FRCS and the 5E stuff, the default 5E races like dragonborn and tieflings have an in universe explanation. Short version: it was Spellplague and then The Sundering. Long version: 4E campaign guide and six novels.

@Nebulous has it right, the FRCS is an awesome sourcebook no matter how you slice it. It's also 360 pages, but there's a bestiary and it does a fantastic job summarizing the setting as a whole.
 
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Nebulous

Legend
I can't seem to find evidence that a 3E Forgotten Realms Campaign Guide exists (there's one for 4E). The closest thing I have is the 3E Player's Guide To Faerun which is almost 200 pages so I hope you're not seriously saying that's the "short version" of FR cuz...yikes.
No, you want the 3rd edition FR guide, it's an amazing sourcebook by any comparison. I'm sure you can find a copy somewhere.

Here, $25 on ebay, this is what you want.

 



Zardnaar

Legend
It really is. Mine is buried somewhere in a box but I would never get rid of it.

It's also the version that's least destructive to the setting. 2E/4E had the Time of Troubles and Spellplague. Best FR is 1E or 3E although I like the 2E specialty priests.

5E realms doesn't really exist it's just the Sword Coast and Chult really.
 

ParanoydStyle

Peace Among Worlds
No, you want the 3rd edition FR guide, it's an amazing sourcebook by any comparison. I'm sure you can find a copy somewhere.

Here, $25 on ebay, this is what you want.


....annnnnnnd that one is literally 300 pages. Holy crabs. I feel like Homer Simpson a little: "REMOVE THE ROCK OF SHAME. ...ATTACH THE ROCK OF TRIUMPH!"

That seems like a great, comprehensive reference work but it also looks way too long for me to actually read and internalize on any kind of reasonable timescale (I mean, not if someone was actually paying me a living wage to research a made up world, but that's a whole other topic). I'll have that "on the table" so to speak, but I expect to learn more immediately useful stuff from posters in this thread and/or one of the FR wikis.

I have a Forgotten Realms Campaign Setting book still, and its 3E before the transition to 3.5. There's a lot books, and I mean a lot of books. The FR Wiki article on Waterdeep has 45 books references, those are just the ones the article authors used. There are hundreds of novels (there's another thread about a poster reading ALL of them, his count is 295), dozen and dozens of source books, adventures, and the computer games. The classic Gold Box games were sent in the Forgotten Realms, as was AOL's Neverwinter MMO circa 1991.

I can remember being younger than 10 and playing Hillsfar on my grandmother's 386. Well, attempting to play Hillsfar, except for the part where you jump your horse over things I don't think I made much progress. At this age I unironically wondered what a "ling" was and what it meant to be 1/2 of one, no joke. I didn't properly discover D&D for almost a decade afterwards.

Anyway, is Hillsfar that one of the Goldbox games of which you speak? I think I vaguely recall Hillsfar being a place in the FR.

(And I get it, it's a huge world with a TON of history, but I would bet not as much so as Shadowrun (which has, I can safely say having written for it, one of the most ginormous, detailed, and convoluted metaplots of all time) and I can still give people a "short version" of Shadowrun in 1000 words or less, you just have to, y'know, leave a lot of stuff out.)

I can remember being younger than 10 and playing Hillsfar on my grandmother's 386. Well, attempting to play Hillsfar, except for the part where you jump your horse over things I don't think I made much progress. At this age I unironically wondered what a "ling" was and what it meant to be 1/2 of one, no joke. I didn't properly discover D&D for almost a decade afterwards/

Anyway, is Hillsfar that one of the Goldbox games of which you speak? I think I vaguely recall Hillsfar being a place in the FR.

(And I get it, it's a huge world with a TON of history, but I would bet not as much so as Shadowrun (which has, I can safely say having written for it, one of the most ginormous, detailed, and convoluted metaplots of all time) and I can still give people a "short version" of Shadowrun in 1000 words or less, you just have to, y'know, leave a lot of stuff out.)
 
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