I have run a couple of combats now against antagonists that are able to charm PCs. I like the flavor of the ability, but I feel like it runs a severe risk of being unfun by virtue of taking one or more PCs out of the fight completely, leaving the players to sit out in boredom. I'm thinking of things like the Dryad's fey charm or the Vampire's charm ability. Once the charm takes effect, the target doesn't get any more saving throws; the only way to even get a chance of breaking the charm is for the monster or its allies to harm the PC.
Now, a vampire might want to bite the PC, but a Dryad has no reason to harm a target she's already charmed, right?
How do you handle monsters with charm abilities? Do you typically find a way for the monster or its allies to harm the charmed PC?
Do your players enjoy or resent being charmed?
Do you typically grant extra saving throws? Allow other party members to snap the charmed PC out of it?
If you run it by the book, do you find that this leads to combats ending in a TPC (Total Party Charm)?
Now, a vampire might want to bite the PC, but a Dryad has no reason to harm a target she's already charmed, right?
How do you handle monsters with charm abilities? Do you typically find a way for the monster or its allies to harm the charmed PC?
Do your players enjoy or resent being charmed?
Do you typically grant extra saving throws? Allow other party members to snap the charmed PC out of it?
If you run it by the book, do you find that this leads to combats ending in a TPC (Total Party Charm)?