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D&D 5E Adding multiclass feats to prevent cheesy level dips and help true dual class level splits.

Horwath

Legend
Right now multiclassing comes down to having primary class and cheesy level dips in 1 or 2 other classes for 1 to 2 levels, maybe 3.

Also going for true dual class character, that is one that has 2 classes that follow each other within 1 level difference always can be really underpowered character comparing to single class character or multiclass with a level or 2 dip.

These feat are meant for multiclass characters that have only 2 classes and classes are always within 1 level from each other.
I.E 10th level character can only be 5/5 split and 13th level can only be 7/6 split.
Your 1st class taken must be the one that leads at odd levels.

FEATS:

Barbarian:
+1 str, dex or con
levels in your second class stack with your barbarian levels for determining bonus damage from rage and number of rages per day.

Bard:
+1 dex, int or cha
levels in your second class stack with your bard levels for cantrips known and your Bardic inspiration, Font of inspiration and Song of rest.

Cleric:
+1 con, wis or cha
levels in your second class stack with your cleric levels for cantrips know, Channel divinity and Divine intervention

Druid:
+1 con, wis or cha
levels in your second class stack with your druid levels for cantrips know and Wild Shape

Fighter:
+1 str, dex or con
levels in your second class stack with your fighter levels for Extra attack feature. Classes without their own Extra attack feature add only half levels.

Monk:
+1 str, dex or wis
levels in your second class stack with your monk levels for martial arts damage die and number of ki points

Paladin
+1 str, con or cha
levels in your second class stack with your paladin levels for Auras and Lay on hands

Ranger: I dont know, special features of PHB core Ranger are soooo bad(outside spells and extra attack), that you would be better of with a regular feat, but here goes nothing...
+1 str, dex and wis
levels in your second class stack with your Ranger levels for Favored enemy, Natural explorer and spells know number(to give some versatility at least),
...But I am tempted to say that they stack for every ranger special feature(except spell slots)...

Rogue:
+1 dex, int or cha
levels in your second class stack with your Rogue levels for sneak attack damage

Sorcerer
+1 dex, con or cha
levels in your second class stack with your Sorcerer levels for cantrips known and sorcery points

Warlock
+1 dex, int or cha
levels in your second class stack with your Warlock levels for cantrips known and invocations known

Wizard:
+1 dex, int or wis
levels in your second class stack with your Wizard levels for cantrips know and Arcane recovery


also as most campaigns end around 11-12th level, you can only have these 2 feats(if you take for both classes) or 3 if one of your classes is fighter and nothing else.
 

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NotAYakk

Legend
A huge mix of "secondary rider feature" and "core power of class" advancement.

Ki points are basically worth 1/3 to 1/2 caster progression. Fighter extra attack is their core feature. Cantrips known, divine intervention and channel divinity are all barely more than ribbons.
 
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Fenris-77

Small God of the Dozens
Supporter
I generally allow multiclassing and the dip doesn't really bother me. That isn't the thread topic though, so moving on. My issue with forcing true dual class is mostly covered with the ideas above. Dual class characters are usually quite underpowered, but this addresses it, at least in part.

Have you taken a look at the pairings to make sure they aren't perhaps too good? For example, getting full attack progression and full sneak attack out of Fighter/Thief seems really good. Or perhaps that was what this thread was for.. :D
 

Horwath

Legend
I generally allow multiclassing and the dip doesn't really bother me. That isn't the thread topic though, so moving on. My issue with forcing true dual class is mostly covered with the ideas above. Dual class characters are usually quite underpowered, but this addresses it, at least in part.

Have you taken a look at the pairings to make sure they aren't perhaps too good? For example, getting full attack progression and full sneak attack out of Fighter/Thief seems really good. Or perhaps that was what this thread was for.. :D

Well, fighters special features except Extra attack are quite weak.

And rogue would add only half its level to Extra attack progress of fighter, that means 3rd attack at character level 15. 2nd attack would be at character level 7(fighter 4/rogue 3).

And if you pair fighter with another class with Extra attack feature, I don't think its too strong to give it full fighter progression as those combos are really bad if they are split on equall levels.

maybe sneak attack boost would be also good if second class gives only half its level to calculation also.
that would make rogue 10/ X 10 have 8d6 sneak attack at level 20 or 4d6 at lvl 11 (6/5 split).
But, sneak attack is still once per turn only.
 

NotAYakk

Legend
Barbarian/Fighter 10/10 has 4 attacks, 19-20 crit range, reckless attack, GWM and PAM probably, and 20 strength. With a +3 weapon against 18 AC:

1d10+21 at +9 vs AC x 4 + 1d4+21 at +9 vs AC
= 131 damage at +9 vs AC
Half orc.
Crit are 3d10*4+3d4=73.5 potential per round

Hit on a 9+ with Reckless for 84% accuracy 19% crit rate is 110 hit damage plus 14 dpr from crits is 124 DPR.

Action surge for 12.54+75.18=87.72 more DPR for a grand total of 211.72.

Your barbarian path might add more damage (zealot adds another 8.5 DPR or so).

I'm not sure if I can do better, but basically this unlocks fighter x3 and x4 attacks, which increases DPR by 50% and 33% respectively, while also getting great features from the other class.

You'd be crazy ever to single-class fighter with that feat around.
 


dave2008

Legend
Barbarian/Fighter 10/10 has 4 attacks, 19-20 crit range, reckless attack, GWM and PAM probably, and 20 strength. With a +3 weapon against 18 AC:

1d10+21 at +9 vs AC x 4 + 1d4+21 at +9 vs AC
= 131 damage at +9 vs AC
Half orc.
Crit are 3d10*4+3d4=73.5 potential per round

Hit on a 9+ with Reckless for 84% accuracy 19% crit rate is 110 hit damage plus 14 dpr from crits is 124 DPR.

Action surge for 12.54+75.18=87.72 more DPR for a grand total of 211.72.

Your barbarian path might add more damage (zealot adds another 8.5 DPR or so).

I'm not sure if I can do better, but basically this unlocks fighter x3 and x4 attacks, which increases DPR by 50% and 33% respectively, while also getting great features from the other class.

You'd be crazy ever to single-class fighter with that feat around.
So your saying its OP ;)
 

NotAYakk

Legend
I'm saying you are getting 90% of fighter in exchange for half of your levels in another class.

(Of course, the same was true with barbarian -- 9/20 barbarian gets about 80% of barbarian, the other 20% comes from the level 20 capstone; almost everything between 9 and 20 is fluff. So by pairing the two, we break things).

At early as level 11 (barbarian 5/fighter 6) we also started breaking things. 3 attacks, 2 ASIs to spend (1 dedicated to 3rd attack).
 

Dausuul

Legend
A huge mix of "secondary rider feature" and "core power of class" advancement.
I agree with this. For all martial classes except rogue, Extra Attack is the essential feature; it literally doubles your damage output. Nothing else is remotely as important.

Basically, every class with Extra Attack should have the fighter feat.
 

Horwath

Legend
Barbarian/Fighter 10/10 has 4 attacks, 19-20 crit range, reckless attack, GWM and PAM probably, and 20 strength. With a +3 weapon against 18 AC:

1d10+21 at +9 vs AC x 4 + 1d4+21 at +9 vs AC
= 131 damage at +9 vs AC
Half orc.
Crit are 3d10*4+3d4=73.5 potential per round

Hit on a 9+ with Reckless for 84% accuracy 19% crit rate is 110 hit damage plus 14 dpr from crits is 124 DPR.

Action surge for 12.54+75.18=87.72 more DPR for a grand total of 211.72.

Your barbarian path might add more damage (zealot adds another 8.5 DPR or so).

I'm not sure if I can do better, but basically this unlocks fighter x3 and x4 attacks, which increases DPR by 50% and 33% respectively, while also getting great features from the other class.

You'd be crazy ever to single-class fighter with that feat around.

yes, fighters Extra attack 3&4 carry too much of class power.

another variant could be:
+1 str,dex or con
levels in your second class stack with your fighter level for Action surge and Indomitable.

Guess then classes with Extra attack will wait for their second attack to level 9 :p

that still leaves a problem for what to do when you have 2 classes with extra attack feature that does not stack?

1: you are not supposed to multiclass 2 martial classes. Haha!

2: give extra ASI when your second class gets Extra attack feature. That would be character level 10 in most cases.

No way to get more than 2 attacks except as pure fighter.

3: add another multiclass feat:
Martial mastery:
prerequirements; 2 classes with Extra attack features.
When you make Attack action, you make 3 attacks.

This feat would be available at level 15(8/7 split) or level 11(6/5) if 1 of the 2 martial classes is fighter.


maybe No.1 is best.
To add further limitation to this kind of "dual-classing"

Cannot multiclass 2 classes with Extra attack features, includes Bladesinger wizards and Valor&Sword Bards, blade locks cannot take extra attack Invocation.

Cannot multiclass 2 full casters.
 

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