Jacob Lewis
Ye Olde GM
My Realms stays in perpetual stasis of t3.0 and 3.5 hard covers until I decide what happens in my campaigns. My campaigns.
I don't integrate anything that I don't like, but I won't hesitate to include what I do, regardless of the source of origination. I have used it in every edition, which has added something interesting or unique beyond rules or options.
For example, the Spellplague in 4e. Not my favorite aspect or idea until I saw how it affected the many narratives revolving around the Neverwinter campaign book. But rather than making it a cosmic world-changing event, I kept it localized to that region as a contained feature and a major plot point.
Another example, Tomb of Annihilation for 5e brought in another major idea that I liked involving the death curse, and expansion of Chult as a major focal point for the setting. And so on.
I don't see any problems. I just see more options and ideas thrown out that do not affect my games or my ideas. I choose what influences either, none, or both.
I don't integrate anything that I don't like, but I won't hesitate to include what I do, regardless of the source of origination. I have used it in every edition, which has added something interesting or unique beyond rules or options.
For example, the Spellplague in 4e. Not my favorite aspect or idea until I saw how it affected the many narratives revolving around the Neverwinter campaign book. But rather than making it a cosmic world-changing event, I kept it localized to that region as a contained feature and a major plot point.
Another example, Tomb of Annihilation for 5e brought in another major idea that I liked involving the death curse, and expansion of Chult as a major focal point for the setting. And so on.
I don't see any problems. I just see more options and ideas thrown out that do not affect my games or my ideas. I choose what influences either, none, or both.