doctorbadwolf
Heretic of The Seventh Circle
Okay, so I’ve seen a few people tag on dice pools lately, especially those that you count up the dice to reach a target number, and I don’t really get it.
I’m not sure I buy the idea that “count successes” is simpler than “count numbers”, unless the game always has the same numbers be success (eg, success is 5 or 6), and honestly I just can’t like a system where I fail a task because I only succeeded twice, and needed to do 3 times. And yes, that still bugs me even a dozen sessions into a campaign in such a system.
so, what’s up with dice pools? Why is the bell curve not worth the trivial additional math? Is there something else about it that I’m missing?
I’m not sure I buy the idea that “count successes” is simpler than “count numbers”, unless the game always has the same numbers be success (eg, success is 5 or 6), and honestly I just can’t like a system where I fail a task because I only succeeded twice, and needed to do 3 times. And yes, that still bugs me even a dozen sessions into a campaign in such a system.
so, what’s up with dice pools? Why is the bell curve not worth the trivial additional math? Is there something else about it that I’m missing?