something tells me you don't get a whole lot of new players either lolNope. We've been at this for 25 years now. I know whats going on. thx for playing though.
something tells me you don't get a whole lot of new players either lolNope. We've been at this for 25 years now. I know whats going on. thx for playing though.
In fairness s/he did claim in a post somewhere that replacing players hasn't ever been a problem. Maybe that style of play is common in that region; there's certainly regional differences in general playstyles.something tells me you don't get a whole lot of new players either lol
in my experience those "regions" usually involve a lack of other available groups, they can happen anywhereIn fairness s/he did claim in a post somewhere that replacing players hasn't ever been a problem. Maybe that style of play is common in that region; there's certainly regional differences in general playstyles.
In fairness s/he did claim in a post somewhere that replacing players hasn't ever been a problem. Maybe that style of play is common in that region; there's certainly regional differences in general playstyles.
This is the complaint I have about the 5e adventures “Curse of Strahd”, “Out of the Abyss” and “ Tomb of Annihilation”. Each of them takes steps to ensure your background is irrelevant by transporting you to a place where you are unlikely to have any ties to anyone.
On the other hand, I also own the Legacy of Fire Adventure Path and that AP makes it relatively easy to incorporate backstories while also integrating players without a relevant backstory.
Well, the Star Wars franchise is a fiction created by a professional writer for money for an audience of millions.That's a movie. It's just a story, unlike in an RPG, where we want to maintain the premise of speculative plausibility.
It’s definitely doable. My plea, to anyone here who works on APs or AL adventures, is two-fold:I've run both Curse of Strahd and Tomb of Annihilation as part of my ongoing 5e campaign. Our level up pacing is much slower than the standard game, so Curse of Strahd was for levels 6 to 8 I believe, and then Tomb was for 11 to 12. I connected both very strongly to the ongoing events of the campaign. Curse of Strahd was much trickier to do so, but we did some interesting things by connecting the Vistani and our Diviner PC, and a few other elements.
That's a movie. It's just a story, unlike in an RPG, where we want to maintain the premise of speculative plausibility.
I would also ask - why are RPGs obliged to be boring in comparison to the genre works that inspire them?Well, the Star Wars franchise is a fiction created by a professional writer for money for an audience of millions.
My campaign is a shared fiction by amateurs with full time jobs and family responsibilities for an audience of exactly 5.
It seems that you are holding the second to a higher standard of speculative plausibility than the first. If so, I am extremely curious as to why?
That is definitely the case.It seems that you are holding the second to a higher standard of speculative plausibility than the first.
A movie exists primarily for the purpose of telling a story. An RPG exists primarily to facilitate role-playing, with the literary merit of the generated narrative being irrelevant.If so, I am extremely curious as to why?
It’s definitely doable. My plea, to anyone here who works on APs or AL adventures, is two-fold:
- first, you don’t have to choose between a campaign geared to characters without backgrounds (even in APs and AL) and a campaign geared to characters who want their backgrounds to impact the campaign: it is possible to create campaigns that appeal to both types of characters.
- second, there are groups out there who want to run published campaigns (slightly, moderately or massively tweaked), for which being able to tie the campaigns to the characters’ backgrounds is a big plus.