Imaculata
Hero
I use factions in my 3rd edition pirate campaign mostly to create a framework of possible alliances the players can pursue. They are under no obligation to do so, but befriending factions opens up new story developments, new resources and allow them to build a larger coalition of like minded people. The factions I use are all independent small nations with their own unique cultures. They are generally all already allies to one another, so the players are free to just befriend them all.
To make a faction loyal however, the players must complete a loyalty quest for that faction first. The goal is to eventually build towards one big climactic battle where all their allies matter.
To make a faction loyal however, the players must complete a loyalty quest for that faction first. The goal is to eventually build towards one big climactic battle where all their allies matter.