DND_Reborn
The High Aldwin
I guess I am more wondering if all the styles were available, would fighters take advantage of it? Going up against a low AC opponent? Drop the shield and grab a second weapon or two-handed one. Being attacked by a flying foe? Switch to your bow! These are basically things I already see often enough, but it would be nice if Fighters could benefit from them more when they switch. Feats could be taken to even improve an extra one or maybe two.Oh it's a buff. The issue is it's not that much of a buff. Most of the benefits of Fighting Styles don't stack. Therefore getting all 6 fighting styles is more like having 3 fighting styles. Then once you get to the fact that high level characters tend to be more optimized do to the sheer power of their challenges. So the benefits of getting FSs you aren't optimized for so late would be minimal.
Now if more Fighting Styles were made official,it gets better as the versatility of multiple styles would evenly be enough to stack to the power that it would seem epic in play.
But as is, it's only a solid t3 class feature for a level 10-13 fighter. It invoked what a high level fighter could do but it's less a defining feature. With a high level fighter, it's more that his or her prowess, accuracy, and skill empowers all their attacks and defenses. More like the fighter's expanded crit range.
I do think we need more fighting styles and maybe 10 would be a sweet spot, especially if you could effectively benefit from 3 or so at once.
And yes, this was not my solution to making a high level fighter what they should be, more of a "something they should have already had" thought.
