Here is the point. You do not have to accept Star Trek's vision of races. That's is all good. But because you and some others don't, but the majority does, should they provide sweeping changes to their lore?
I don't know the answer. If you are hurting real life people, then it should probably change. But the way to change it might not be dismiss lore. It might not be to dismiss mechanics. It is probably to create something new.
Okay, now we are shifting. You originally said "I mean we wholeheartedly accept Star Treks' version of species"
And now we are at "you and some others don't, but the majority does,"
So how do you know that the majority of DnD players wholeheartedly accept Star Trek's version of species? You seem to simply be presuming that your preference is widely held, which is not a stable footing.
Also, I find your second paragraph interesting. Because you seem to be advocating for an even more extreme position than anyone has taken. If there is a problem in DnD the solution might not be to change the lore, and it might not be to change the mechanics... it might be to make an entirely new game that isn't DnD.
That likely isn't what you meant, but I otherwise don't know what you could possibly mean in this context.
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Sure. I'm ignoring the designers' weak and obviously false justifications for their change. They are trying to retroactively make an untruth, true by virtue of claiming it is so.
Racial bonuses, up to and including 5e, have never just been about the PCs. They are RACIAL bonuses, not PC bonuses.
Here is the PHB quote.
"RACIAL TRAITS
The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races."
Ability bonuses are one of those racial traits that are COMMON to MEMBERS of that RACE. I mean, you can believe their lies if you want, but the truth is in print.
Except, also in print, those racial bonuses are only applied to PCs.
But, you are convinced WoTC is full of liars, so there is nothing more to be said here.
I will however, switch to something interesting I found. I was reading through a different thread and I noticed Max that you said something that relates to all of this. You mentioned that a 12 in dex was all that was needed to be graceful.
I find this an interesting position to take, because if I pull up a dice roller, and let us say we roll 3d6 straight for all Dwarves on Dex. Do you know what that spread looks like? 37.5% of all dwarves would have a dexterity of 12 or higher. Humans with their +1 to everything? 50%
Meanwhile 62.5% of elves would meet that requirement.
Now, I'm not entirely sure how to mathematically compare 37.5% to 50% to 62.5% to get the full implication of population numbers, but I find it interesting that less that 2/3 of all elves are currently "as graceful as an elf" while over 1/3 of Dwarves are, and humans are a 50/50 split over being "as graceful as an elf"
The largest difference in the game (+0 to +2 on the racial mod) works out to a 25% difference amongst the population. So, your elf, as I am reading these numbers based on your statement, is only 25% more likely to be "as graceful as an elf" as a dwarf is.
Interesting numbers.
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Yawn.
I never said anything of the sort. I have stated a dozen times my exact feelings about this. Here is what I said:
I know that you have talked about lore a lot, but I thought I remembered you also saying that no one was talking about the races being indistiguishable without the racial ASI's. Helldrtich's post saying exactly that was my point.
And if you want to simply discuss how it will change the game.... More races that traditionally did not have +2 to the primary attribute of a class, being used in that class.
That is the only effect this will have on the game. Because as we keep showing, none of the rest of the game has ever been effected by the PC stats. And there is no reason to assume that will change.