Cleric Won't Heal?


log in or register to remove this ad

I am not the one espousing a selfish mind set... quite the opposite
The selfless mindset would be that you do not care for yourself and you want the player of the cleric to have fun, regardless if that means no healing from you.

I'm pretty sure that's not it from your other posts.

Rather, you are espousing that everyone else be selfless so you can be selfish. That clerics first priority to to heal you when you ask for it - not when they want to do it. That no action of their choosing can be more important that your needs (since you haven't even once engaged the multiple times I've talked about a cleric being effective in other ways).

Eh, that's still selfish.
 


I can’t even understand the straw man you are attacking anymore
Trust me, we're all aware of your blind spot as well.

No matter how many times you call it a demand it is called team work
NO. Team work is actually working as a team. The cleric CAN DO THINGS BESIDES HEAL THAT CAN BE EFFECTIVE FOR THE TEAM. I've given examples, you just refuse to ever reply to them.

Demanding that they do one thing when you call for it, that may be suboptimal or have an oppotunity cost to your other teammates, is not teamwork.
 

If you don't want to fall over what have you done to avoid that?
If I had a choice, I would likely not adventure with a cleric like that. But in the game, players are allowed to make anything they want and the others are supposed to be cool with it. Similar to the discussion with playing evil or a monster race where the one player can/should play whatever since it is in the rules. They have the right to have fun as well, but there should be some cooperation when forming the team. Like in the movies where the leader (Which a lot of parties do not have) forms the team and seeks out a safecracker, a mime, and an ambulance driver. He would not do the job if he could not find a mime and only a clown showed up.

I do agree with a lot of the upthread where a cleric that does his own thing and then throws healing where needed if fine. After fights there is more healing to be had and others can use rest and such. A group I DM now has a fire cleric with only some healing and likes to cast fireball over heals, but a mass cure in the middle of a fight makes a bid difference, but usually when someone goes down and he figures that everyone could use something.
 

This is only a tangentially-related topic, but one of my pet peeves in D&D is the concept of "decision by committee." It often hides behind the label of "teamwork," but it's effectively six different players playing six different characters at the same time, with perhaps one of them acting as a Table Captain for everyone else.

"Okay, it's Huxley the Warrior's turn on initiative. Jim, what do you think he should do? Mmhm. Bob, what do you think about Jim's idea? Excellent point, Kevin, it would be easier to flank if we put Huxley over there. Okay, Walter...you've been quiet this evening, do you have an opinion on Huxley's action? Fair enough. So we've decided Huxley will go over here and do The Thing."

"Next turn! What does everyone think Willori the cleric should do?"

And round and round they go. It reminds me a lot of the board game Pandemic, where all of the different roles are trying to coordinate their efforts to defeat the virus and win the game collectively. That's certainly an interesting way to play D&D, but it's not for me. I don't need the whole table to weigh in on my character's actions every turn of initiative, and I don't feel obligated to weigh in on others.
 
Last edited:

The bard without healing spells can’t heal at all...

Song of rest always exists and it's great at low levels. You might be underselling the existence of bard healing. ;-)

On that note, however, imagine a bard who refuses to use song of rest because he or she is a stealthy build and doesn't want to risk making any unnecessary noise.

Some people are also just useless. They play cowardly types who are often to fair away to help.

Rogues fall into this category alot.

Not my rogues. My rogues are awesome. Just like everything I play. :-P
 

Song of rest always exists and it's great at low levels. You might be underselling the existence of bard healing. ;-)

On that note, however, imagine a bard who refuses to use song of rest because he or she is a stealthy build and doesn't want to risk making any unnecessary noise.



Not my rogues. My rogues are awesome. Just like everything I play. :-P

My rogues would be charge. I'll hang back if hurt badly or if everyone else wants to go melee. Then I might take an assassin with the handcrossbow feat.
 


Man, the limited way people in this thread see clerics... it is sad.
But also not surprising. Anyone coming from an online gaming background would easily pick up on the cleric being the main healer of the party, the life domain especially makes it seem like that is the goal of the cleric. Also consider that early on in DnDs life cycle, they were the main healers means a lot of people will bring that baggage with them into the current edition. Not saying these views are right, but I can understand them.
 

Remove ads

Top