It is a question of whether the setting is under the purview of the GM, or of the players or a mix of both. I am saying the traditional way is the GM has control of the setting, and the players influence on the setting is through their character (and unless the character has a spell called 'summon hills' the character asserting a memory of hills wouldn't just make them appear).
Your opening sentence is what all this is about.
Some games work one way, others work another. Yes, the traditional or most common approach is that the vast majority of authority lies with the GM.
Other games give more authority to the players, while also likely placing limits on the GM’s authority.
I think perhaps we’re all in agreement on this.
Where I, and others, are taking exception is inserting that into something like a wilderness check. Obviously if your group is down with a wilderness check being used in that way, fair enough. But if you were to join my table, you wouldn't be allowed to make a wilderness check like that in one of my standard campaigns (and I don't think using wilderness checks that way is the way people usually expect them to be used).
This is all game and system dependent. I wouldn’t show up to your 5E D&D game and expect this to be the case. If you were to come to mine, though, you’d see things along these lines from other players.
And if we were playing Blades in the Dark, then you’d be limiting your play by not doing this kind of stuff.
But my personal preference generally is that if a GM is available, to have them fully take charge of the world outside the characters. I am not even anyway fundamentalist about this, I would be perfectly willing to occasionally play a game with a GM where it was handled somewhat differently; though granted, I'd probably be unwilling to GM one myself in that manner.
That’s fine. I do think that largely this conversation revolves around preferences.
If I were to rephrase what you said above to the below, do you see this is a a fundamental change that no linger means the same thing?
“But my personal preference generally is that if a GM is available, to reduce player agency and have the GM take charge of the world outside the characters.”
Yes, but I think your perception of agency changes a lot depending on your perception around things like whether players should shape the setting or not. You see that as an expansion of agency and agency increasing overall. Those who value a more traditional exploration based approach, would not see it as such, because, to them, it is producing a less stable setting to explore and choices are not made against the backdrop of a world that feels objective and external
I believe that these are both forms of agency. I think perhaps it’s a matter of degree, but they’re both factors of agency.
Hence why a game that allows both is granting the players more agency.
I don't think it's particularly wrong to assert that "traditional"/map&key/exploration style play is the community understood baseline for play. And it's certainly long-established.
Yeah, I agree 100%.
I think sometimes that’s part of the problem. It’s like everyone calls cotton swabs q-tips. D&D is so prevalent, so pervasive, that anything that challenges its approach to RPGing can be met with strong resistance.