Tristissima
Explorer
I have long wanted to run Deadlands in the 1960s and 70s. Images of hopeful hippies battling Reckoner-backed false flower children, mad science flourishing in the days of wild innovation at the height of the cold war, surf culture burgeoning in the Great Maze, aging beatniks doing that vice magic from Deadlands Noir, and rock musicians taking the place of tale-tellers. If the group felt safe to do so (i.e., there was enthusiastic and affirmative consent stated by all parties), I'd probably keep the original timeline (adjusted to leave the idea of a non-racist Confederacy in the dustbin where it belongs) with the CSA and feature the Civil Rights War which finally forces them to abolish slavery.
And, of course, as a Sumerian religionist, I'd love to play something in ol' Mesopotamia.
Finally, ANYTHING even semi-Mesoamerican that didn't automatically assume the cultures present must be evil for practicing human sacrifice. It would be a breath of fresh air to find an RPG that portrayed the Nahua (particularly) as a nuanced and complex society that actually knew something about how the cosmos worked and was capable of both good and evil.
And, of course, as a Sumerian religionist, I'd love to play something in ol' Mesopotamia.
Finally, ANYTHING even semi-Mesoamerican that didn't automatically assume the cultures present must be evil for practicing human sacrifice. It would be a breath of fresh air to find an RPG that portrayed the Nahua (particularly) as a nuanced and complex society that actually knew something about how the cosmos worked and was capable of both good and evil.