Lanefan
Victoria Rules
Allow me to disagree: the "decoupled RP" is the game, in those moments.Well, if I just wanted to roleplay and not play a game, why would I get out my RPG rules? I don't need rules to roleplay. I enjoy the game element, AND the roleplay element, so we all invented a type of RPG where they are truly both equally important. Every part of one of these games is both roleplay AND game. It seems like a lot of what you describe involves them being two separate things. I note that comes up often, so for example @Lanefan often describes long rules-free RP sessions. The game he is describing involves decoupled RP which has no 'game' to it.
If you wish to define 'the game' as only being those bits where mechanics are involved, that's up to you; but I don't hold with that definition. To me the game is everything that goes on in-character, whether rules-bound or not, along with the mechanical things the rules make us do at the table.
Will they?I see risk as a central part of RPGs, in general. It is a central part of story telling, there is conflict, something is at stake. You can have a sort of narrative without that, but it is not capable of 'coming to a head'. At best it is sort of like a Soap Opera, where you know that no matter what happens the characters will be back next week.
I can think of many a time when those 'rules-free' sessions ended up with at least one PC dead (usually courtesy of some cursed treausry item or other). 'Being back next week' is not guaranteed.
That said, yes; sometimes the best (or worst) of these do approach soap opera in a way, with all the attendant affairs of the heart and so forth. I think it does the game a great discourtesy not to allow these the time to play out.