Thomas Shey
Legend
I don't understand what you're basing it on, though.
The fact that the scenario designers had spent years working on PF1e adventures and likely thoroughly internalized what those required? Given the same thing happened to one degree or another with both the first few D&D3e and D&D4e advantures (people writing adventures for the assumptions of the prior game, even people who'd been involved in writing the current game) why should I assume the same syndrome isn't present here?