Ovinomancer
No flips for you!
Merry Christmas to all argumentative nerds!
The man begging for his life acted and it influenced events such that the outcome he desired was arrived at. That's agency. (What's cool is that it could even be agency if he failed at his begging attempt).Having the option to beg isn’t exactly the best example of agency, is it?
Is this true of combat resolution in D&D?I think it's worth mentioning that in D&D the DM determines if the roll is even called for in the first place. He is well within his rights to determine success or failure with no roll at all.
This is exactly what I have described upthread as the GM relying on unilateral decisions about the fiction to make the determination that a player's action declaration fails.I think most common situation would be when there is something that the player doesn't know about the situation that prevents the thing from succeeding in the manner envisioned by the player.
The man begging for his life acted and it influenced events such that the outcome he desired was arrived at. That's agency. (What's cool is that it could even be agency if he failed at his begging attempt).
Is it true of a declaration I try and climb the wall? Eg is the GM just allowed to say, Sorry, you can't find any handholds?
You seem to be making the incorrect assumption that having agency requires the ability to guarantee the thing comes out the way you want.
Per the 5E rules, yes. I'm not saying it's great, but it's the rules.Is it true of a declaration I try and climb the wall? Eg is the GM just allowed to say, Sorry, you can't find any handholds?
I think the issue of credibility checking is very important and interesting. It can also be something of a litmus test - is it approached via table consensus, or unilateral GM ruling?Per the 5E rules, yes. I'm not saying it's great, but it's the rules.
I've only flat said "no" once, that I remember. I personally treat that authority/responsibility as a plausibility check. "You're trying to climb an ice wall without tools/magic? Um ... no." Presuming the ice wall is established in fiction, of course.
I think combat rules don't really add or take away agency. I would have to think about it some more. But I suspect different types of players will feel differently about how much having combat rules enhances or detracts from agency.
What I will say is I think combat is one area where it is really necessary to place constraints on the GM, while I think it isn't in other parts of the game. As a GM I wouldn't want to have to decide if Hector's gladius stabs the minotaur or not, I would want dice to determine that for me. However I have no problem having to decide if Hector's clever insult infuriates the minotaur.
Keep in mind though, in D&D, traditionally, the GM still has final say.
When I'm GMing (which these days is 5E) and there's a question of plausibility, I'll specifically call it out, say what I think, try to see if there's any difference of opinion around the table, make sure the ruling and the reasons for it are at least clear-ish.I think the issue of credibility checking is very important and interesting. It can also be something of a litmus test - is it approached via table consensus, or unilateral GM ruling?
(It's also a genre thing - compare Traveller to 4e D&D, for instance.)