Note: I separated your quote over two posts as the first half was about something that's only tangential and probably isn't going to be very worthwhile to really dig into. This part though I think will be really beneficial.
I thought you did an excellent job explaining the flashback mechanic.
You should have seen the first draft. I jumped over steps that I take for granted due to familiarity.
It depends on how you want to define authoring. It's certainly not how I'm meaning it right now. If one wants to call in fiction character actions an attempt to author I won't fault you for it. I think I've used authoring that way earlier in this conversation as well.
But when I'm contrasting the difference of in character action resolution and authoring, I'm certainly not talking about 2 equivalent things. If you want to say that the difference is types of authoring as opposed to authoring vs not, then I'm fine with that. As long as some distinction is given.
Okay, but how are you meaning it? As
@Manbearcat has offered, with authoring being something done by fiat?
The Flashback itself. I should have probably been more specific on that.
That's okay. I realize it's an odd game element, but it seems very much a part of the game. Meaning it happens and the players are aware of it, it's just a question of the chronology. What makes you say it's meta?
And to clarify, when I hear meta, I generally feel it's a reference to something outside the game, or at the very least, outside the fiction.
The name Stress certainly has different connotations that would make it easy to assume things about it that weren't true.
I am curious on what it's supposed to represent in the fiction though? Is it some kind of magical energy? Something else? Possibly abstract like D&D hp and can be one of many things at any given time?
It's not magical energy and it's not HP, but its exact nature is a bit malleable. It's really some kind of mix of effort and will. You accumulate Stress by activatin abilities or by Pushing to increase your chances for success or severity of success. When you accumulate a certain amount, you are out of the action in some way (exhausted, frightened, unconscious, etc.). You also obtain a Trauma, a permanent tag that is a negative character trait (haunted, paranoid, reckless, cold, etc.).
If you accumulate Stress but don't take a Trauma, then it stays with you. You'll be less likely to be effective on your next Score. So you need to reduce your Stress by indulging your vice. Each PC in Blades has a vice. They indulge it, and then roll some dice and then reduce the amount of stress they have. If they reduce too much, meaning more than they've accumulated, then they over-indulge and there's a negative consequence.
It's a mechanic that's woven into many elements of the game, and is one that the PCs are likely very aware of, although they may not always refer to it by name.
I'd describe the player's ability to shift the narrative in the game back to some past event so that some help may be had with the present obstacle as a very metagame thing to do.
There's a bit of a process going on there right?
1. Player describes the scene
2. Stakes are set
3. Success/Failure is determined via a die roll
4. On a success the GM establishes new fiction in accordance with the player's desires. On a crit the GM establishes something additionally good for the player.
The question about authorship is who came up with the fiction and who established the fiction. And actually, that may make the term author/ship a bit misleading - as normally an author comes up with and establishes the fiction all as part of the same process.
Well, the player came up with the fiction. The GM just set the difficulty and determined the cost. No one did anything by fiat, so I don't think this use of Authoring matches Manbearcat's.
What's the difference between "who came up with the fiction" and "who established the fiction"? These seem identical to me. I don't think that your Number 4 is quite right; the player came up with the result of the "guards help the PCs". All I did as GM was to give it a couple of specific details for flavor, and then add the boon of the critical.
Both? I think both aspects are important to authorship. Who comes up with the fiction. Who establishes the fiction. In which case maybe it's better to say the player and DM co-author?
I think that this idea of cocreating the fiction together is something that Blades does very well. I think it's a big part of why it's been brought up as allowing so much agency.
Like that Flashback.....meta or not, I'm not worried about that label for now.....doesn't that rule give the players a lot of power over the fiction?