Neonchameleon
Legend
Okay. Yes, I don't actually mind having a back and forth with the GM if we are hashing out things. I do mind time in terms of how long a rule takes to deploy (so anything that becomes a mini-game, I tend to get bored with quickly). But any amount of back and forth usually feels pretty seamless to me
To me, from my experience, immersion is pretty simple. It's when you've mastered the rules and the setting to the point it doesn't get in the way and instead helps you see things. Different rules click with different people at different rates (I know I have a strong head for math and systems and interactions - which means that AD&D is almost impossible for me as everything is a damn different subsystem but lots of simpler games and even some seemingly more complex ones just flow; I know that others find AD&D immersive because their brains are wired differently).[Immersion] is an issue where I have seriously relaxed my thinking the more I have focused on what works at the table for me (versus positions I staked out in online conversations). Sometimes while defending a concept like sandbox or immersion, I've staked out principles, and even if these principles seemed to be about right in a lot of cases, often times they weren't, because they were a crude explanation for what was actually making me tick (I know I have made numerous points like this throughout the thread, but repeating them here since, given the size of the thread, you likely didn't see them unless you were combing finely over every post).
The worst thing for immersion is IME having to look things up in the rulebook. Having to ask the GM is nowhere near as bad because it's not almost purely abstract but it's far, far worse than knowing because I understand the world and rules. For you it might be less of a barrier; this is largely personal about what clicks with you
Glad you enjoyedAnother place I saw this, and again something I've mentioned countless times on this thread, Is with Hillfolk. Where in principle I didn't think I would like it on immersive grounds (because players could narrate things into existence, and because it had a lot of meta mechanics for the drama). But in practice it felt like that same moment when I first played D&D and a spark went off in my brain because I was so immersed in the world (except in this case I was immersed in a world that felt like one of those old made for TV miniseries in the 70s and 80s).
