Which edition are you talking about? AD&D (either edition) is definitely presented in a particular way (different for each edition; I've just quoted some of the key bits of the 1st ed presentation).The problem is that the most popular game isn’t presented any particular way. It’s a whole lot of “here’s some ideas but do what’s best for your table”
4e is presented a particular way: between about 2008 and about 2011 (? or thereabouts) there were endless threads in which those who didn't like that presentation complained about it.
I can't comment on 5e beyond the Basic PDF and SRD. My own view is that these are slightly incoherent in their presentation, because the basic play loop and also the section on ability/skill checks suggests one approach to deploying the action resolution mechanics, whereas there are other lengthy sections - the class descriptions, the spell descriptions, the combat rules, the exploration rules - which suggest a different approach.
EDIT: As I read on, I've seen @Campbell and @hawkeyefan making posts that are relevant to this - strong GM control over plot and a focus on players as providing characterisation helps obviate the incoherencies I've pointed to, because when the game is played in that fashion then the resolution mechanics don't need to bear the sort of weight that would make these incoherencies really stand out.
Conversely, I can say that in running Classic Traveller without GM-driven plot some of the weaknesses in its resolution framework (as I've often posted, the onworld exploration rules being the most egregious) very clearly come to the fore.
Last edited: