The phrase 'storytelling' does seem to be a bee in some bonnets, yeah. Those same people tend to dislike emergent fiction as well, while I think that sounds like something you flash from under a beige overcoat. I can sympathize with people not wanting story to be a focus though, and there are conceptions of how that looks that can feel like you, as a player, are some how beholden to to the group in a way that in many games you aren't, or shouldn't be, because in many cases while each player is playing their character, and responding in character to the events in game, they aren't making any kind of conscious attempt to 'tell a story'.