robconley
Hero
Simulationism is a preference. It there it exists people choose RPGs on how realistic it is but it is narrow niche.
Also I think people do themselves a disservice that if emulating reality is involves detailed mechanics. Level of abstraction still come into play. You can be realistic at a high level of abstraction. Like a subsystem that tells you what happens to a kingdom of that game year. Or a system that resolves a combat encounter with opposing check instead of blow by blow.
The criteria for me is that for the level of detail presented I am considering the reverent factors, I am doing relevant actions at that level of detail, and do the result fall in the same range as the real world. Now I may like the system because if I as a player that think it makes a big difference whether it matters if I use 5x scope versus a 3x scope. Whether I am using a set of Craftsmen tool versus a set of Channellock tools. Or the reverse where as a player I am interested that level of detail, and find them bogging down play wished the designer or referee just assumed that people would equip a sniper rifle with the proper scope or a mechanic would have decent tools.
Also I think people do themselves a disservice that if emulating reality is involves detailed mechanics. Level of abstraction still come into play. You can be realistic at a high level of abstraction. Like a subsystem that tells you what happens to a kingdom of that game year. Or a system that resolves a combat encounter with opposing check instead of blow by blow.
The criteria for me is that for the level of detail presented I am considering the reverent factors, I am doing relevant actions at that level of detail, and do the result fall in the same range as the real world. Now I may like the system because if I as a player that think it makes a big difference whether it matters if I use 5x scope versus a 3x scope. Whether I am using a set of Craftsmen tool versus a set of Channellock tools. Or the reverse where as a player I am interested that level of detail, and find them bogging down play wished the designer or referee just assumed that people would equip a sniper rifle with the proper scope or a mechanic would have decent tools.