DND_Reborn
The High Aldwin
This isn't the case of a bow or other ranged weapon, though, this is a spellcaster using INT--not nearly as favored an ability score RAW.Mostly game balance. Again, there should be some significant trade-off for added range.
Ranged attacks already have alot going for them. Dexterity is a favorable ability score in almost all campaigns anyways. Alot of enemies are more effective in melee than at ranged. Terrain itself usually favors ranged characters too since anything that makes movement harder makes getting close to ranged enemies harder by consequence.
More damage, higher AC, and more carrying capacity probably isn't exactly enough to justify putting your character in a dangerous position: front and center. There should be more rewards to being in melee and more penalties for ranged combatants being in melee.
Ranged attacks also have to deal with firing into melee and cover issues. Return range fire has all the advantages you have when making a ranged attack. Terrain adds to cover, so at best ranged attackers must ready an attack and use their reaction, limiting them to one at best.
Ranged is superior to melee overall as it should be. The penalty a ranged PC has in melee, again, is typically a lower AC, etc.
And frankly, IMO, game balance is never good justification for a rule. Period. Otherwise, it is just poor game design. shrug
Anyway, I know why they made the rule--I just don't think it is needed. AD&D never had such a rule and the game played well without it. Remove it from 5E, and things really won't change much IMO.
No, it is setting things back to level. If ranged attacks made against opponents in melee with the attacker had advantage, that would be a buff.Removing a nerf IS a buff.
