D&D (2024) Revised 6E prediction thread

If I was doing 6e:

-Streamlined rules:

Everything needs to be done so that the rulebooks are almost never need to be opened in play.

No looking up spells/powers for creature/ NPC stat blocks. And if you got a GM screen you are good for everything else!

Advantage/Disadvantage more integrated mechanically.

Inspiration expanded to a real ‘Hero Point’ mechanic and fully integrated into the game.

Backgrounds as skills similar to Barbarians of Lemuria, 13th age.

NO Feats no multiclass. Streamlined action economy.

Class progression similar to Shadow of the Demon Lord – class and subclass at level 1 – ability to switch to different ‘paths’ every 3 levels. With multiple options to choose per path.

The idea being that two characters can choose the same lvl 1-3 path progression but there are enough meaningful options that you can have two mechanically different characters starting at level 1. These choices are frontloaded to the character advancement side of the game.

The mechanics need to be streamlined and integrated so that you only need your character sheets at the table and magic sheets for magic users.

Can be run pure pen and paper, no apps or software needed. At all!

Double down on bonded accuracy; Embrace a E6 mechanical play paradigm.

The idea behind all this being that if you watch a D&D live stream like CR; what you see is what you get. Everything runs smooth and fast no need for the GM to handwave or fudge things to speed up play.


-Default Setting tied to Culture & Species:

D&D settings have always been tacked on affairs to established D&D “Lore”. Making them more incoherent over time as settings have had to absorb race and class additions from previous editions ad-hoc.

Conduct a survey of what the most popular Non-D&D medieval fantasy worlds/settings are in popular media: Tv, Film and books. And what features - Lore, Tone, and type of creatures/magic they found drew them to the worlds.

World build a new D&D setting to those criteria integrating classes to culture and species. This would mean a necessary reduction in playable races at core. But everything would be fully integrated into the Core default setting. Keeping the default setting relatable and accessible for new and casual players.

This would include rebalancing and trimming the spell lists to have them more reflect the new setting.

Different playable species options available with 2-3 alternate settings that would be gradually introduced. (Eberron, Dark Sun, Planescape, etc..) Settings that are an addition to the D&D game, but not taking up the same play space as the the Core Medieval Fantasy Setting.

Keeping the same book publishing schedule as 5e, but a few more “plug and play modules’ introduced to give groups more options outside of the big Adventure paths. Include a book that presents domain play rules within 1st year of launch.


-Dedicated VTT on launch: With integrated Simultaneous live streaming capability.

VTT facilitate ease of play, WOTC would not have to build one from scratch – They should finding the best one for our needs, buy and upgrading it with livestream tools. With through playtesting and more bandwidth added than we ever think we’ll need. Ready to go at playtest! With access given to all 6e playtest groups to iron out any unforeseen bugs.

All Books, modules, AP, and sourcebooks released to the D&D VTT simultaneous with print releases – available on no other platforms.

Possibly partner with 3d printed minis company to have a custom PC creator that you can have as both a physical mini, and virtual token on the VTT.


-None of this will ever happen. Not even a little bit.
 

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I really enjoy 5e and am about to start my fourth campaign, but I think its problems are getting bigger at my table and starting to drag. The big ones for us are stealth rules, Concentration, taking too many levels to get into and customize our PCs (I think 6e has to make feats core), and "high" level play (11+) where bounded accuracy seems to catch up with monsters with 20 AC and make combats somewhat trivial. I know high level is a general bugbear with D and D (except 4e) - but I hope they test and tease out higher level play in 6e.

There is also an issue in 5e that I am not sure is a general problem - but we really struggle to find things to spend gold on. In fact we dont always take treasure sometimes, which is weird and doesnt feel like D and D to me! I hope 6e has a few more options in this respect.
 

I guess before the 6th Ed will dare to publish sourcebooks with more risky options, for example a new "Tome of Battle: Book of Nine Swords", "Tome of Magic: Pact, Shadow and Truename" or "Magic of Incarnum". If fandom like those new ideas then to be added to the next edition later.

The 6th Ed will be a videogame before a printed corebook.

Racial attributes shouldn't be quited, only to be more optional or customizable.

Forget the idea of only four classes. Lots of players are willing to buy books by 3PPs with new base classes, even revivals from previous editions.
 




I think the challenge will be, when the 5e is selling this well and continually growing, what is the incentive to change it up. Earlier editions relied on new products to sell to the same people. They needed to keep releasing products and eventually ran out of products to make, bloat set in and 4e was born. The same with AD&Ds huge number of campaign settings.

Now to have 35% increase in revenues without a whole stream of additional products they must be recruiting millions of new players. New players wanting to buy core books and re-buy Campaign Books they have already published. New players, new blood buying existing ranges.

New players aren’t jaded, aren’t desperate for new products and don’t care about pushing the boundaries because it’s still all shiny and new for them. They don’t care about legacy classes, they aren’t annoyed because Greyhawk isn’t supported and they don’t agonize over how earlier editions handled rules.

The difference between 2e’s skills and powers and 5e. Is that 5e by any standard works at what it sets out to achieve. 2e was full of quite serious flaws. The 2e skills and powers system replaced normal character Gen, and Tome of Nine Swords replaced a set of classes. These weren’t tweaks they were attempts to replace whole systems. Tasha and Xanathar sit alongside the existing system. They are largely tweaks, conservative, cautious and aimed to cause the most benefit with the least stir. Tasha’s is simply a continuation in the style of Xanathars Guide. It doesn’t represent a shift in how the game is played (other than the sensitivity mentioned above).

I once thought an advanced rule set might be released as 6e but I don’t even think that will happen now. Not when they can keep tacking on X & T like books to tweak things. Why would they split their market share when their most crunchable competitor isn’t the success we hoped it would be.

I think there will be small changes over the next two years as books are released with a bit more consideration and concern to be more sensitive. We’ve seen how CoS was revised... in small ways. Otherwise I really think this will be an evergreen edition... at least until D&D growth stops. At which point expect to see an increase in product releases as they try to sell more to the same people. At that point, and only then, would I expect to see anything like a new edition on the scale of 2e, 3e, 4e or 5e
 
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Boy, 10 pages in and I JUST found out about this thread!

Come on, @Sacrosanct, how could you not mention me in the OP to get me involved, after all, given my handle? (j/k) ;)

While I don't like the idea of the direction things will turn, I agree with the OP that is probably the way, with less defined races, less alignment, and more subclasses. 🤷‍♂️

I'll have to review all the comments when I have time, though. Nice to see so many responses in just a day. :)
 


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