D&D General Old School DND talks if DND is racist.

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Except it puts the burden on DMs everywhere. Unless of course you want Star Wars aliens where 90% of the aliens are just a humans with a mask.

Different species just become set dressing and nothing more. Ooh look! The guy playing the saxophone looks different! See how cool this universe is? If not for the visuals, Mos Eisley's cantina is boring.
I'm sorry mate, if the burden of choosing a race to apply the cultural template "generic barbarian" to (which is all Orcs have) is too demanding, then I don't think the problem lies in the MM.
Honestly, that gets me too. Either every race is just human with a mask or they're at least somewhat unique and iconic. How do you do the latter in a way that's significantly different than what we have now?
Orcs are just "humans in a mask" right now! It's just that they're stereotypically violent, primitive barbarians. Like some humans are violent, primitive barbarians. They have nothing unique or special about their culture.

This is why I pointed out they're so weak for the argument you're trying to make.

Lots of other races have some more complicated stuff going on. But not Orcs.

I'm actively arguing for different species to have different cultures—it makes no sense that all orcs, spread over a continent to be monocultural. I disagree with this making a species lose its narrative ability—this opens up new narratives.
Exactly. It's valuable.
 

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Except it puts the burden on DMs everywhere. Unless of course you want Star Wars aliens where 90% of the aliens are just a humans with a mask.

Different species just become set dressing and nothing more. Ooh look! The guy playing the saxophone looks different! See how cool this universe is? If not for the visuals, Mos Eisley's cantina is boring.

Do Orcs being bloodthirsty monsters really add that much flavor to you? I mean, I think Ithorians or Givins or Twi'leks or even Rodians are far more interesting than Orcs ever were.
 



billd91

Not your screen monkey (he/him)
Do mindflayers get racially coded like Orcs?
This is a good question that, I think, this thread is muddling the hell out of. I think there's a big difference between racially coding humanoids with recognizable language applied to real racial/ethnic groups and thinking of the moral outlooks of dragons, angels, devils, demons, and mind flayers -- yet they keep coming up in here as being as questionable as racially profiling or stereotyping humanoids.
 

Oofta

Legend
I'm sorry mate, if the burden of choosing a race to apply the cultural template "generic barbarian" to (which is all Orcs have) is too demanding, then I don't think the problem lies in the MM.

I'm sorry, but I disagree. How much page count would you add to the MM to have different versions? Double? Triple? How do you do that without having a generic setting across all campaigns?

Eberron has very unique take on orcs. Which is great! You can do that as well! Why is "compromise" always "eliminate what has worked for half a century with campaign specific versions"?
 

I'm sorry, but I disagree. How much page count would you add to the MM to have different versions? Double? Triple? How do you do that without having a generic setting across all campaigns?

Eberron has very unique take on orcs. Which is great! You can do that as well! Why is "compromise" always "eliminate what has worked for half a century with campaign specific versions"?

I mean, the better question seems to be "Why are people so attached to an older, less interesting version than this new, cool version someone else came up with?"

Like, why don't we just go to what Eberron created as the standard? It's far more interesting and much less problematic.
 

This is a good question that, I think, this thread is muddling the hell out of. I think there's a big difference between racially coding humanoids that with recognizable language applied to real racial/ethnic groups and thinking of the moral outlooks of dragons, angels, devils, demons, and mind flayers -- yet they keep coming up in here as being as questionable as racially profiling or stereotyping humanoids.
I dunno if "the thread" is muddling it as much as some posters are attempting to ask questions that are at 45-90 degrees from the main discussion. Not unreasonable questions and often ones that flow out of the main discussion but that aren't really part of it.

And Mind Flayers don't, generally, because they're sufficiently different from humans in biology and behaviour that it's averted into purely fantasy realms. Now, there have been some artists who came dangerously close to coding them as Arabic or Chinese in culture by putting clothes on them (and notably - "exotic" clothes), but I haven't seen that for a while.
I'm sorry, but I disagree. How much page count would you add to the MM to have different versions? Double? Triple? How do you do that without having a generic setting across all campaigns?

Eberron has very unique take on orcs. Which is great! You can do that as well! Why is "compromise" always "eliminate what has worked for half a century with campaign specific versions"?
You're asking for a "generic setting across all campaigns" if I am. The 5E MMs after the first one all contain a ton of extra material of exactly and precisely the kind I'm discussing. All of them except the first. So like those.

I'm saying that's fine to have a "generic setting" btw, but let's make it a more interesting one with Orcs, because good god they're boring to the point where they should probably deleted from the MM. They serve absolutely no purpose. You'd be better off with a generic human tribe of violent barbarians, because it'd take up less MM room.
 

TwoSix

Dirty, realism-hating munchkin powergamer
Eberron has very unique take on orcs. Which is great! You can do that as well! Why is "compromise" always "eliminate what has worked for half a century with campaign specific versions"?
I think because people are arguing that it didn't actually "work"; or at least it was only barely passable and can be modernized.

I have no problem with racial monocultures in the abstract, but I think orcs code close enough to "people" and are such an integral part of the fantasy zeitgeist that they're probably due for a more novel take.
 


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