turnip_farmer
Adventurer
Alright kids. I'm getting ready to start a new campaign, and I'm trying to figure out what encumbrance rules I want to force the players to track this time.
I'm interested in any novel ideas for both tracking encumbrance, and for mechanical effects. What I want from an encumbrance system is something that's relatively easy to keep track of with pencil and paper, and that will force the players to make decisions and tradeoffs.
Moving a little slower in combat because you're encumbered is not interesting, but most systems I've seen that have more varied and interesting effects end up being very bookkeeping intensive. Hence my request for inspiration.
I have no interest in hearing from you if you don't bother with encumbrance. Get your own thread.
I'm interested in any novel ideas for both tracking encumbrance, and for mechanical effects. What I want from an encumbrance system is something that's relatively easy to keep track of with pencil and paper, and that will force the players to make decisions and tradeoffs.
Moving a little slower in combat because you're encumbered is not interesting, but most systems I've seen that have more varied and interesting effects end up being very bookkeeping intensive. Hence my request for inspiration.
I have no interest in hearing from you if you don't bother with encumbrance. Get your own thread.