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D&D General Best D&D Haunted House Adventure?

Best D&D Haunted House Adventure

  • U1 - Sinister Secret of Saltmarsh (Alchemist’s House)

    Votes: 5 41.7%
  • Bleak House

    Votes: 0 0.0%
  • Light In the Belfry

    Votes: 0 0.0%
  • I10 - The House on Griffon Hill

    Votes: 0 0.0%
  • Tegel Manor

    Votes: 2 16.7%
  • Other (List below)

    Votes: 5 41.7%

  • Poll closed .

Stormonu

Legend
Looking over some old D&D adventures, and I got curious about folks favorite “haunted house” adventure from the game’s past.

Note that I didn’t include Castle Amber (it’s not haunted, just weird), Ghosts of Lion’s Castle (Castle and solo), Ravenloft (Vampire in a castle) and Castles Forlorn (A castle, not a house).

If I’ve missed one (and I’m sure I have), please share a haunted house adventure from your games (especially if it’s one I can grab and run).
 

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el-remmen

Moderator Emeritus
I have only run U1 (many times, love it) so I don't feel qualified to vote but I do hope to either adapt or write from scratch a haunted house adventure for one of my current groups who just purchased a noble's large fancy hunting lodge to live in.
 

DEFCON 1

Legend
Supporter
I'll submit The Ghost of Mistmoor Manor from Dungeon Magazine #35.

Played it once probably 30+ years ago with my friends as teenagers and it was one of those overnight games where we basically played the whole thing over 10+ hours. I remember it being a lot of fun, but haven't had a chance to actually run it myself now as an adult.
 

R_J_K75

Legend
My favorite is actually The Haunting of Harrowstone for Pathfinder classic.
I ran this when it came out. I liked the adventure path and the supporting sourcebook. Ustalav was pretty much Pathfinders Barovia/Ravenloft. We only ran the first adventure as the players got stuck at some point, iirc there was some type of mystery element involved in the adventure. Its been 10 years so my recollection is vague. I do remember there were 'specters" or "apparitions" and the mechanics for beating them were pretty odd. That's where the players got frustrated. Overall I remember the adventure path being pretty well written otherwise.
 

Stormonu

Legend
Anyone have experience with Bleak House? I was reading through it last night ... and was not impressed. It seemed to rely to much on fiat and screwing characters over in unfun ways (mostly in the Asylum portion, but also in the House itself) and was wondering how my reading matched up to actual use of the adventure.
 



I really enjoyed the Death House from CoS. Could very easily cut it out and use it anywhere. Creepy ghost kids with a horrifying story....
A friend ran this as a prologue for his horror campaign. We started as orphanage kids. We snuck out to the house to prove we were tougher than our bullies. Needless to say, it went poorly, up to and including one of the NPCs we were with getting her legs broke in the dumbwaiter while we all played hide and seek.

Next session after we survived that, flash-foward to coming back to town for her brother's funeral, at which point his life's work made us go back into the house... and therefore to another reality.
 

Remathilis

Legend
Reposted:

My personal favorite: Dungeon Crawl Classics 34: Cage of Delirium is perhaps one of the best non-Ravenloft Ravenloft modules written. You explore a haunted asylum where a terrible tragedy occurred decades ago. By exploring the ruin, you earn points that unlock the final mystery. In true DCC fashion, it's a dungeon crawl, but the Spooky atmosphere, interesting residents to interact with and tragic backstory all make it with it. (You could easily cut about half the combats and it will be just as good. ) As a bonus, the original came keyed with a CD of Midnight Syndicate's Gates of Delirium to at musical atmosphere. Highly recommended that you find or buy the album to go with it. (It's also available on Apple Music, Spotify and YouTube Music).


 

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