Quartz
Hero
games workshop would sue that idea within 4 four minutes of finding out about it, you would need a different direction for the orcs.
D&D had fungus-men - myconids - long before Games Workshop.
games workshop would sue that idea within 4 four minutes of finding out about it, you would need a different direction for the orcs.
but not fungus orc which is what was being discussed.D&D had fungus-men - myconids - long before Games Workshop.
You can sell the slow magic slog but only to people that have their high magic hi-jinks and want something different.FWIW, I've been running Greyhawk in 5e for several years. I just use the 1e setting book. It works well enough if you change some 5e rules to make it pace more like 1e. As much fun as I've had, that's the biggest thing that won't sell. I think most 5e players want to get to 17th level and kill a demon lord or an ancient dragon, not struggle through the muck and mire to finally have a character survive to 5th, then carefully eke your way through to tenth level when you get your stronghold. My table's been great, they've had fun for over a year without getting past 9th level. I just think that by and large, you can't sell people on "a year of play, and you never get Wish!"
How do you handle the power growth?FWIW, I've been running Greyhawk in 5e for several years. I just use the 1e setting book. It works well enough if you change some 5e rules to make it pace more like 1e. As much fun as I've had, that's the biggest thing that won't sell. I think most 5e players want to get to 17th level and kill a demon lord or an ancient dragon, not struggle through the muck and mire to finally have a character survive to 5th, then carefully eke your way through to tenth level when you get your stronghold. My table's been great, they've had fun for over a year without getting past 9th level. I just think that by and large, you can't sell people on "a year of play, and you never get Wish!"