Hussar
Legend
Well, I'd say, post-3E D&D is pretty videogamey. I'm starting to think that genre best suited for it is emulating diablo, lol.
But, anyway, honestly I personally enjoy playing modern adventure paths I've played/ran before much more than playing them fresh.
Can I just say, that seeing these two posts, one after the other, makes for some really delicious irony.OD&D (1974) Vol I Men & Magic:
If you are a player purchasing the DUNGEONS & DRAGONS rules in order to improve your situation in an existing campaign, you will find that there is a great advantage in knowing what is herein. If your referee has made changes in the rules and/or tables, simply note them in pencil (for who knows when some flux of the cosmos will make things shift once again!), and keep the rules nearby as you play. A quick check of some rule or table may bring hidden treasure or save your game “life.”
Dragon #10 (1977) Random Monsters, Paul Montgomery Crabaugh:
One of the problems with D&D is that the players always know too much. This is news? “You obtain surprise over three Clickclicks.”“Clickclicks? Oh, yeah, they’re in Supplement Three. Hand it to me. And where’s Greyhawk? It had a note about them.” A pause. “Weshout out ‘November’.”“That’s right, the Clickclicks fall over dead.”Sound familiar?
The more things change...