D&D General What is your favorite D&D cosmology?

Which is your favorite D&D cosmology?

  • The Great Wheel - the classic

    Votes: 15 9.2%
  • The Great Wheel v2.0 - Planescape version

    Votes: 44 27.0%
  • FR's World Tree

    Votes: 2 1.2%
  • 4E's World Axis

    Votes: 53 32.5%
  • Mystara cosmology

    Votes: 4 2.5%
  • Eberron cosmology

    Votes: 15 9.2%
  • Dark Sun cosmology

    Votes: 2 1.2%
  • Spelljammer's Wildspace

    Votes: 2 1.2%
  • All or most of them are great in different ways - I can't choose!

    Votes: 11 6.7%
  • Other (explain)

    Votes: 15 9.2%

4e World Axis is best suited for RPGs, especially DnD where there are decades of campaign settings to draw on. The World Axis was the easiest, by far, for new players to understand. I was teaching all of the children (friends and neighbors included) DnD during the 4e era and even the youngest, who was 8, caught on. The World Axis captured all of the thematic fantasy of DnD Cosmology without being bogged down in strange rules/rulings. It managed to merge Planescape and Spelljammer without ruining either. It's definitely on of the things 4e got right.
 

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I'm shocked that the world Axis
4e World Axis is best suited for RPGs, especially DnD where there are decades of campaign settings to draw on. The World Axis was the easiest, by far, for new players to understand. I was teaching all of the children (friends and neighbors included) DnD during the 4e era and even the youngest, who was 8, caught on. The World Axis captured all of the thematic fantasy of DnD Cosmology without being bogged down in strange rules/rulings. It managed to merge Planescape and Spelljammer without ruining either. It's definitely on of the things 4e got right.

I'm shocked the world Axis is beating Planescape.
 



Randomthoughts

Adventurer
Another vote for World Axis. When I started my 5e campaign during the pandemic, this was the cosmology I used (with some home brew changes). There is a great fan made compilation of World Axis lore (not a copy and paste but a wonderful synthesis of various sources). I used that as the bible for the setting.
 


Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I like an incredibly simple cosmology. You have the Material Plane, with all it's worlds. You have Elysium. You have the Astral/Ethereal Plane, you have the Feywild/Shadowfell as demiplanes of the Material Plane, you have the Wasteland, and you have Hell.

Done. No elemental planes. No "Energy" planes. No dozen different planes for all the various gods and demigods and stuff. No plane of Law or Chaos. You don't need seven mounting heavens of Celestia separate from Arborea separate from Elysium separate from Arcadia.

Because characters in a world rarely "Need" all that extraneous reality-building in order to be interesting and engaging heroes and villains of the world I've put together for people to play in. And the handful of planes that I've got are more than enough to have wild and ridiculous adventures in.

Where do Elementals come from? The elements. They're part of the natural world. Where do Mind Flayers come from? The Darkness between the Stars in the night sky. What about Modrons? Don't actually have a use for them... But if anywhere had them? Elysium. They'd work with the Angels to ensure it functioned correctly and help keep mortals out.
 


Mercurius

Legend
A few people have commented that Spelljammer isn't a cosmology - I get that, but I think it fits the general idea of the poll, as a "meta-perspective" on the universe beyond world. It also fits the idea that these "cosmologies" aren't mutually exclusive.

Anyhow, to answer my own question, I voted for "can't choose." A bit of a cop-out, I suppose, but I agree with what some have said: that I like the unique cosmologies approach.

That said, I prefer World Axis to Great Wheel. Of the unique cosmologies, my favorite is probably Eberron.
 


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