Ovinomancer
No flips for you!
Right, I see that, you're using your own set of definitions such that it's "skilled" to choose actions to promote the story. This doesn't align with any other larger use definition of skilled play, though. Interestingly, your game setup is very aligned with the broader skilled play definition, it's just your final assertion that your primary goal of play is to subsume traditional skilled play to curate a better story. No problems with that, it's a great way to play. It just doesn't align with any broader definition of skilled play.The skill, such as it is, in my game would then be threading the needle so that you don't have to choose one over the other. Make the skillful choice that is fun, exciting, and memorable as player and DM. And thinking back on past play experience, including last night's session, we don't ever seem to observe this tension. This is why I think this discussion mostly exists in forums and not at tables. Or at least not at my table. I'll take people at their word if they are agonizing over this conflict at their own tables.
And, no, that's not Forge waffle, which I generally dislike as well.