Which strangely enough makes it much better than the beast master's companion and highlights the weirdness with the lobotomised beast master pets.Unless it’s granted by a feature that says otherwise (such as the Find Familiar spell or the Beast Master’s animal companion), it’s an independent actor. Just like any other NPC, it gets its own turn in combat, and the DM controls its actions. A trained animal like a war dog will generally follow commands (no action needed), provided it recognizes the one giving the commands as its master. However, it isn’t mindlessly obedient - it still has a sense of self-preservation and will act accordingly.
Tasha's Primal Companion solved for this at our table.Which strangely enough makes it much better than the beast master's companion and highlights the weirdness with the lobotomised beast master pets.
I kinda like this and I also might make Animal Handling be part of training and bonding with the dog. It won't necessarily follow the player's commands until fully bonded - and even then will sometimes act independently in its own interest. Then again, I'd want a solution that is going to take the least amount of table time - especially for combat.I run them as their MM profile. It will obey basic commands (sit, stay, attack), but an Animal Handling check to do something complex or outside the range of normal training.
Yeah… I mean, there’s some value in the Beast Master’s companion being unfailingly loyal and directly obeying any order given as a bonus action. It’s just stupid that it doesn’t behave as a rational independent actor when not commanded in such a way.Which strangely enough makes it much better than the beast master's companion and highlights the weirdness with the lobotomised beast master pets.