I’ve been reading up on Heroes of Tara supplement that seeks to make a 5e game that is mythic in the vein of Irish mythology and folk lore, and I wonder just how mythical you can make a 5e game without a ton of new rules.
Has anyone here run a 5e game that hewed closer to folklore and mythology than D&D normally does?
The concepts of animism and nature beings are important to my setting.
Often this is surprisingly easy to do.
For example, say, the nature being is the mind of an actual mountain in a specific location. That mountainous mind can project outward and manifest a body of flesh-and-blood. This manifestation is effectively a normal D&D character. The character will have characteristics that allude to the mountainous origin, perhaps tall, broad, and patient.
Gamewise the only difference is, if the character dies the mind returns to the mountain, rather than to an other plane.
Any magical implications of being the mountain − maybe Clairvoyance relating to any activity on or near the mountain − can wait until higher level. In the meantime, the mountain is busy figuring out how to be a human.
In other words, being a nature being is more like a Background, than a race.
This approach using a normal D&D character, also makes sense for reallife animistic tropes where a human and a nature being can have children together. The manifestation is a virtual human.
The D&D character is effectively an avatar of the mountain.