Nefermandias
Hero
The three ways of dealing with character advancement are: Regular Experience Points, Milestone Experience points and Advancement Without XP.What three ways are there to deal with character advancement? And, I'm sorry, but, I don't know the two ways to deal with encumberance. I'm not being difficult here, I just honestly have no idea what you are talking about.
But, again, this line of questioning is so pointless. The whole POINT of the discussion, if people actually want to surf back was I was being told that 5e had concrete, clear, easily understood rules for exploration. That everything you could typically do in the Exploration pillar was rock solid with concrete mechanics. That's when I brought up searching for a secret door.
Having multiple mechanics is fine. But, the point that was being made, was that exploration rules were easy to find, clear, and concrete. The two, side by side answers to, "How do I find a secret door" referenced two different books, and two completely different rules. Which kinda says to me that the rules are not quite as clear cut as was being presented.
"Encumbrance" is the variant carry weight rule which disregards the STR requirements for using heavy armor, but imposes a -10ft penalty to your speed when your carri e weight exceeda 5 times your STR score.