BookTenTiger
He / Him
In combat, I don't see a huge difference between a flying ranged character and a ranged character who hangs out at the back of the room.
Or fighting anything with a movement speed less than 30. A gelatinous cube poses no threat out in the open.In combat, I don't see a huge difference between a flying ranged character and a ranged character who hangs out at the back of the room.
I'm playing a game whose monster list includes tons of creatures with no ranged options. Let's not pretend the notion of an encounter with no ranged-capable enemies is such a novel idea.Poor dumb animals. You playing Deerhunter?
Why?I'm playing a game whose monster list includes tons of creatures with no ranged options.
I agree- flyers are off the table in my game, because I want to be able to use things like crossing a river as a meaningful challenge. Like I said, some people are fine with the difference unlimited, resource-free, always-on flight makes; some people don't even seem to see the difference it makes at all. I see it, don't like it, and don't go for it.The simple solution to that is - don't allow flying PC races. At all.
Most of the effort that WotC designers go into to limit it by duration or other weird limitations just ends up being a waste of time. DMs who find flight 'much ado about nothing' don't need those limitations, and those who don't want flyers should just exclude them.
Are you even serious? Have you read the Monster Manual?Why?
My games are mostly outdoors, and flight definitely is not a win button.I actually posed this very concern in the Levelup forum as they now have a Dragonborn that has limited fly. I immediately got replies from several parties that say they have flight in their game and its no big deal.
I think it probably depends on the type of campaign. If your doing mostly dungeons, flight is nice but it gets limited by the constraints of the dungeon and so is naturally hindered.
However in a more outdoor game, I can't see how flight isn't a win button in many circumstances:
1) Fly up for super scouting
2) Crossing natural hazards
3) Avoiding melee heavy combats (animals are a good example)
4) Unstoppable ranged assaults in open ground.
Sure, DMs can craft encounters to thwart flight, but that does put a continuous onus on the DM....so its about whether they want to deal with that or not.
Not at all. It’s a fairy, it should absolutely be able to fly in plate.A fairy flapping around on insect wings in full plate just looks dumb.
None of those are invalidated by flight unless the whole party can fly.Only enemies that can fly. And there are lots of monsters that are simply incapable of being a challenge against flyers. Flight as an always-available pc option is terrible if you ever want to use e.g. dinosaurs, wolves, leucrotta, trolls sans ranged weapons, etc, in a way that's meaningful. Or a canyon as an obstacle. Or limited lines of sight because of obstructions. Or...
It's not about coming up with ways to counter flight; it's about all the types of challenges that flight simple invalidates. That's fine if that's the game you want to play, but not all of us do.
"I carry everyone over one by one" is a real possibility, assuming a decent strength score. Ten minutes work in game, and poof, you're done.For example: the river crossing. The flying character can pass right over the river. How do the other characters get over? The flying character can pull a rope across, but the other characters will still have to ford the river, maybe making Athletics checks to keep their heads above water or Constitution Saves vs taking cold damage. The flying character hasn't made the river trivial, they have just helped everyone else.