I already suggested this upthread: encounter and daily powers represent pushing harder. A beholder's ray means that the hardest a character can push themself is to their base level of performance. I could imagine a distorting haze in the air, like a reality distorting effect in a Dr Strange film.
Could it be that "some" people will complain about any change to their beloved game sure seems like it.
Maybe just bad criticism as the excuse for dislike (which doesn't actually need an excuse). And often it seems to be really an just an "omg they changed it" response. There are exceptions but many criticized the game while being utterly ignorant of it... and often "reasons" asserted where based on falsehoods too. I have defended other editions from similar bs. It just seems 4e received most of it.Just like "some" people don't bear to have 4e criticised or not liked for any reason ?![]()
Be sure to not pretend your taste is something other than taste and things are fine although I suppose there are complications, like In "my opinion hit point restoration is repairing of wounds in D&D" just doesn't float even if you couch it as an opinion.There are also, and I believe it's the majority, who just have different tastes, that's all. I don't criticise you for your tastes, but I think I'm entitled to the same respect.
The most hated "reasoning" in the history of the game used to be amnesia casters that is a taste thing too. ... and definitely doesn't happen in 5e removed entirelyOK, but why are encounters and daily the equivalent of "pushing harder" ? If you look at vancian wizards, it's not a question of pushing, it's just what why have memorised for the day, for example.
Perhaps they create a state of mental inertia only the simplest thoughts can even come to mind ie a mental binding prevents the complex thoughts emerging ... shrug that is how I picture it.And I'm not sure then why an aberration would prevent people from pushing harder ?
I don't think I fully understand this question.OK, but why are encounters and daily the equivalent of "pushing harder" ? If you look at vancian wizards, it's not a question of pushing, it's just what why have memorised for the day, for example.
I already posted about this upthread: that the reality distortion means that even when you push your hardest, you can't do better than your base level of performance. That's a sign of how hard it is to push against the reality distortion!I'm not sure then why an aberration would prevent people from pushing harder ? If anything, it would be the opposite, you need to push harder to do anything ?
Maybe just bad criticism as the excuse for dislike (which doesn't actually need an excuse). And often it seems to be really an just an "omg they changed it" response. There are exceptions but many criticized the game while being utterly ignorant of it... and often "reasons" asserted where based on falsehoods too. I have defended other editions from similar bs. It just seems 4e received most of it.
"Hey for some people 4e combat took too long" ... my response ok it didnt for me but there are more than one reason it didnt for me but might for others. (here are some tools that can help that others use)
compare to
"Hey warlords shouted wounds away... like magic" or
"Hey fighters in 4e do exactly the same things as wizards"
Be sure to not pretend your taste is something other than taste and things are fine although I suppose there are complications, like In "my opinion hit point restoration is repairing of wounds in D&D" just doesn't float even if you couch it as an opinion.
Nobody is shouting your limbs back on nor even scratches away either.
The most hated "reasoning" in the history of the game used to be amnesia casters that is a taste thing too. ... and definitely doesn't happen in 5e removed entirely
Perhaps they create a state of mental inertia only the simplest thoughts can even come to mind ie a mental binding prevents the complex thoughts emerging ... shrug that is how I picture it.
I don't think I fully understand this question.
The way we know that encounter and daily powers are the equivalent of pushing harder is that the rulebook tell us (PHB p 54; and there's also a briefer sidebar to similar effect on p 15); and in any event it seems obvious from the fact that you can't do it whenever you want to.
I already posted about this upthread: that the reality distortion means that even when you push your hardest, you can't do better than your base level of performance. That's a sign of how hard it is to push against the reality distortion!
Says who? I mean, other than you.
Clearly not the 4e designers - and it was their game that I was playing!
The half-orc ability you describe - which, as I could said, could equally be given to a barbarian, a fighter or a paladin with no departure from th default fiction of any of those classes (in AD&D cavaliers and sohei both had variations on that ability) - could equally be spend a hit die rather than drop to 1 hp and it wouldn't change the fiction.
I don't think I've ever been rubbed up the wrong way by "player agency" (which I think means players playing the game and impacting the shared fiction). But I don't know why you're talking about "erasing player choices". A FitM approach to narrating forced movement doesn't erase anyone's choices - as @AbdulAlhazred already explained upthread, it's just deferring finalisation of the fiction until all the mechanical effects that contribute to it are resolved.
I'm not 100% sure why it matters, but it's also not true that every instance of forced movement permits a defence. Just looking through the "D"s in Monster Vault, I found that the Savage Displacer Beast can push any enemy who misses with a melee attack, as a free action at will and no attack roll required (it's an effect). The Displacer Beast Pack Lord has a limited use attack called Clear the Path which slides on a hit (3 squares) or miss (1 square). The Doppelganger Infiltrator has an ability called Perfect Replica, which is an effect with no attack roll required and that immobilises its target; and it has an at-will opportunity action Replica Switch which permits it to swap places with an enemy affected by Perfect Replica if they are adjacent and a third party makes a melee or ranged attack against it.
And a couple of final points about forced movement: in the fiction, Horrific Visage is nothing like Thunderwave. The latter is a blast of energy. The former is what it says on the tin: a horrific visage. The reason the character moves is because they recoil in horror (it's a fear effect). I can imagine contexts in which the most apposite narration would be not that the character recoiled at all, but that they never approached - eg if the ability was used as an immediate reaction after having been readied in response to a character moving towards the Wight.
That wouldn't negate any player agency.
Another, similar example: an Elder Green Dragon has an ability called Luring Glare which slides a target that is hit with an attack against Will; and it has an at-will immediate reaction, Cunning Glance, triggered by an enemy shifting to a nearby square, which permits the use of Luring Glare against that enemy. It would be very natural to narrate the effect of Cunning Glance as the enemy never moving, or moving directly to where they end up, rather than first assuming that the character shifts and then that they move elsewhere.
Here is the actual play report:
I regard this as perfectly representative of how 4e plays. Of course at lower tiers the fiction was different - at Heroic there were boats and Goblin warrens and tombs; at Paragon there were hobgoblin phalanxes and Underdark caverns; at Epic the PCs fought demons and destroyed Torog's Soul Abattoir, as well as assaulting the Glacial Rift of the Frost Giant Jarl.
I ran a very large number of skill challenges in which the Arcana skill figured, and magical effects were dealt with. The character of those effects as magical was a matter of fiction. Not a mechanical concept. (Almost no non-PC-generated effect has a power source; rituals do not have power sources; and in any event power source is a keyword and so its presence in the rule you quote is redundant. In our game we focused on the fiction.)
So one possibility is that you played the game correctly - ie having a bad time - and I mis-played the game - and had a good time. Another is that you misunderstood the game, and as a result had a bad time, and I worked out how the game is meant to be played, and had a good time. Which you think is up to you. I know which I think.
Explanation works completely for both martial and caster activities involve either conscious or subconscious complexity. But I do not have a preconceived requirement that the ability be "anti-magic"And even you shrug when trying to explain it, so imagine me shrugging even more in despair when trying to fond an explanation that matches the way I envision my fantasy worlds.
Explanation works completely for both martial and caster activities involve either conscious or subconscious complexity.
But I do not have a preconceived requirement that the ability be "anti-magic"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.