doctorbadwolf
Heretic of The Seventh Circle
I don’t really understand a thing, and I’d like to.
In every game that isn’t specifically about doing magic, folks expect to be able to play a wholly non-magical character. I’m building a game of my own, and I am having trouble seeing reasons that anyone who has magic as an option would choose not to use it?
This relates to the non-magical Ranger thread, but it’s more about the thematic notion of fully mundane heroes in a world with fairly common magic.
In my game’s setting, anyone who is exposed to magic and chooses to practice and study it can learn magic. This means all PCs have magic skills available to them, and all archetypes have magic skills on their skill list, though some only have 1 or 2.
I guess the question is; why would someone choose to be a hero/adventurer/etc and not want to learn any magic?
In every game that isn’t specifically about doing magic, folks expect to be able to play a wholly non-magical character. I’m building a game of my own, and I am having trouble seeing reasons that anyone who has magic as an option would choose not to use it?
This relates to the non-magical Ranger thread, but it’s more about the thematic notion of fully mundane heroes in a world with fairly common magic.
In my game’s setting, anyone who is exposed to magic and chooses to practice and study it can learn magic. This means all PCs have magic skills available to them, and all archetypes have magic skills on their skill list, though some only have 1 or 2.
I guess the question is; why would someone choose to be a hero/adventurer/etc and not want to learn any magic?