Aldarc
Legend
Can we save time and skip this game to the pertinent point you want to make?Do you enjoy searching the internet for recipes? What is your opinion/experience of using recipes specifically from non-professional food blogs?
Can we save time and skip this game to the pertinent point you want to make?Do you enjoy searching the internet for recipes? What is your opinion/experience of using recipes specifically from non-professional food blogs?
Right. The guidelines presented are basically “do what you think looks right” instead of “here are specific mechanics for creating balanced characters from a pool of points” as you see in many/most other games. It’s the “do whatever, man” approach to character creation. And this lead to endless arguments when it was new about whether this setup of character creation even counted as a system.It does have guidelines for designing new characters, but not in the way most people expect. Characters are not created from a pool of points or options you pick. There are more detailed instructions, but you design the powersets that fit the character you want to play. Characters are not designed with balance in mind. Instead the game is designed so that if you are playing Ant Man you should have an impact even if Thor has a superior power set.
Funny. That’s precisely the point I wanted to make. Most food blogs put this giant, pointless preamble about their great-grandmother’s knitted shawl and trip to Mexico City circa 1920...snore...in front of the actual recipe. I don’t need the preamble. Just gimme the recipe. Get to the point, right?Can we save time and skip this game to the pertinent point you want to make?
You’re framing the question in a way that precludes FKR from giving a satisfactory answer. You’re testing a fish by measuring its ability to climb a tree.@Snarf Zagyg
I'm not really looking to have a conversation about the hobby as a market. I'm looking to have one about it as an artform that acknowledges the full diversity of play. I want to know what FKR adds to the design conversation in the same way I might ask what The Last of Us or Dark Souls added to the design conversation in the video game space even though Call of Duty, FIFA and Madden dominate actual play of the masses. Actually phone games do, but that's another conversation entirely. I'm posing an artistic question, rather than a marketing one.
I have some possible answers here for :
1. OSR
2. Forge descendants
3. Traditional games
4. Nordic LARP
5. Journaling Games
I just want some possible answers for FKR as well.
Okay, but you're including the recipe in the bits you don't need. We're not asking for the story, we're asking for how it actually works, in play, in the moment, and what controls or influences things. The answers we get are "fun" and "fiction," but this isn't any different from most other approaches to play. Where's the recipe?Funny. That’s precisely the point I wanted to make. Most food blogs put this giant, pointless preamble about their great-grandmother’s knitted shawl and trip to Mexico City circa 1920...snore...in front of the actual recipe. I don’t need the preamble. Just gimme the recipe. Get to the point, right?
That’s how I see FKR games. They cut all the BS and get to the point. I don’t need 400 pages of crunch to tell me to emulate something. I can read, watch, engage with the media directly myself. When you cut to the chase, it’s a character in a tense situation throwing a randomizer to determine if they overcome the obstacle in front of them. Everything else is narration. The precise randomizer doesn’t matter. The precise modifiers to the randomizer don’t matter. The numbers on your sheet don’t matter. It’s all your great-grandmother’s knitted shawl hiding the recipe. Cut to the chase. Gimme the recipe.
You don’t need a 400 page book filled with numbers and charts. All you need is a setting, a character, and a randomizer. All you need to cook is the recipe, a kitchen, and ingredients. You don’t need the story about someone’s knitted shawl.
Design cannot not matter. FKR is game design. There's no avoiding it. Stating it's not design is like saying fish aren't matter.You’re framing the question in a way that precludes FKR from giving a satisfactory answer. You’re testing a fish by measuring it’s ability to climb a tree.
FKR seems to largely reject design as an end in itself. The design doesn’t matter, playing the game does. Play worlds, not rules. The world matters. The rules don’t.
Design cannot not matter. FKR is game design. There's no avoiding it. Stating it's not design is like saying fish aren't matter.
To follow on this, I think you might be thinking that game design is about developing rules to play? That's part of it, but it's also the goals of play, the principles of play to support those goals, and the way you play. The rules are part of that third thing, but not all of it.You’re framing the question in a way that precludes FKR from giving a satisfactory answer. You’re testing a fish by measuring it’s ability to climb a tree.
FKR seems to largely reject design as an end in itself. The design doesn’t matter, playing the game does. Play worlds, not rules. The world matters. The rules don’t.
@Snarf Zagyg
I'm not really looking to have a conversation about the hobby as a market. I'm looking to have one about it as an artform that acknowledges the full diversity of play. I want to know what FKR adds to the design conversation in the same way I might ask what The Last of Us or Dark Souls added to the design conversation in the video game space even though Call of Duty, FIFA and Madden dominate actual play of the masses. Actually phone games do, but that's another conversation entirely. I'm posing an artistic question, rather than a marketing one.
I have some possible answers here for :
1. OSR
2. Forge descendants
3. Traditional games
4. Nordic LARP
5. Journaling Games
I just want some possible answers for FKR as well.
It has more to do with how I can spot bait for gotcha game when I see it.Funny. That’s precisely the point I wanted to make.
Regardless of how I or anyone feels about those food blog preambles, there are reasons why they do that though that has to do with both intellectual copyright and search engine optimization.Most food blogs put this giant, pointless preamble about their great-grandmother’s knitted shawl and trip to Mexico City circa 1920...snore...in front of the actual recipe. I don’t need the preamble. Just gimme the recipe. Get to the point, right?
Although I get the analogy you are trying to make, I unsurprisingly disagree with it. I think what you are mistakingly identifying as a food blog's "400 pages of crunch" is actually their "400 pages of fluff." The crunch is the recipe and preparation process itself. And just like with recipes, you can't put a copyright on game mechanics, hence the fluff. Also, I don't think this is entirely different from how many people approach a new RPG. They may skip the fluff and jump to the basic mechanics or character creation process.That’s how I see FKR games. They cut all the BS and get to the point. I don’t need 400 pages of crunch to tell me to emulate something. I can read, watch, engage with the media directly myself. When you cut to the chase, it’s a character in a tense situation throwing a randomizer to determine if they overcome the obstacle in front of them. Everything else is narration. The precise randomizer doesn’t matter. The precise modifiers to the randomizer don’t matter. The numbers on your sheet don’t matter. It’s all your great-grandmother’s knitted shawl hiding the recipe. Cut to the chase. Gimme the recipe.
You don’t need a 400 page book filled with numbers and charts. All you need is a setting, a character, and a randomizer. All you need to cook is the recipe, a kitchen, and ingredients. You don’t need the story about someone’s knitted shawl.
Ask Grandma.Okay, but you're including the recipe in the bits you don't need. We're not asking for the story, we're asking for how it actually works, in play, in the moment, and what controls or influences things. The answers we get are "fun" and "fiction," but this isn't any different from most other approaches to play. Where's the recipe?