• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Blog (A5E) LINK FOR BUG REPORTS

niklinna

satisfied?
I am unable to not see typos (it's a real curse). Don't you worry, I will be reporting them.

For the Adventurer's Guide. I doubt I'll be able to get through all three books within the two weeks!
 

log in or register to remove this ad

Logged the following for the Adventurers guide:

Appologies in advance for all opinion stuff logged :D

Add half rounded down general rule. A lot of places (just search for "half") does not state if its rounded up or down. E.G: P118 Adept - Way of the Fist, Half your proficiency bonus

P38 Increased luck, "you may reroll results of 2 or 3", add the word "also"
P108 Adept - Brutal Defence, "you replace your Dexterity modifier with your Strength" make it optional "you may"
P110 Adept - Combat Maneuvers, No mention about bonus exertion in the table in P109
P113 Adept - Unlikely Wield, When using Two Weapon Fighting and got Extra attacks class feature you already got two attacks, maybe this adds ability score modifier?
P152, Cleric - Armor of Conviction, seems underpowered make shield of faith noot taking concentration if targeting self?
P164, Cleric - Boon of resistance "Alternatively you may choose to be resistant to one of these nonmagical damage types." Please clarify
P166, Cleric only 4 lvl 8 and lvl 9 spells, several are situational, not much vareity.
P196, Fighter - Reflexive shot, Is an enemy moving into full cover count as exiting your reach resulting in an oppertunity attack? Seems hard to trigger with a range weapon with long range.
P215, Marshal - Followers, Are they replaced if they die? After long rest?
P220, Marchal - Feinting Retreat, Does it trigger attack of opportunity only when in your reach or does it include you allies reach?
P221, Marchal - March Together, Are anemies allowed to make the reaction? Does the reaction move trigger attack of oppertunity?
P234, Ranger - Beast Whisperer, Does the beast have death saves? Can the beast use hit dice to regain hp during a short rest? What spells might revive a dead beast? Add Ritual sacrificing hit dice to revive best during short rest?
P239 Rogue - Sniper seems like an option likely to be abused on a multiclass dip by a character with many ranged attacks. Limit to once per action/bonus action/reaction to allow a rogue with a dagger in each hand to use it?
P255 Sorcerer - Delayed spell, 1 turn? Should be "until your next turn"
P256 Sorcerer - Careful spell, Will creatures be unaffected for the full duration of the spell (E.G. stinking cloud)?
P261 Sorcerer - Soaring Wings, does it destroy magical/artifact robes?
P284 Sorcerer - Fairy dust, Is the bag limited to one sprinkle?
P293 Wizard - Terror, This option is much more powerfull than the other options forcing attacks of opportunity.
P297 Wizard - Bend Magic, does allies take no damage for the full duration of the spell?
P297 Wizard - Flash of insight, this option is over powered, allowing guaranteed hits, guaranteed fails etc. Limit to once per long rest as O5E
P297 Wizard - Energy retention, this option is over powered, there was a reason it anly applied to the narrow school of divination in O5E. Limit it to narrow schools.
P299 Wizard - Cleansing fire, Will allow unlimited free healing if caster obtains free casting of a fire spell like "True Magician" class feature. Limit to if a spell slot has been expended.
P381 Feats- Crossbow Expertise, No mention if a free hand is needed to load. Duplicate entries of attack with hand crossbow using bonus action when using attack action. This may already be done as hand crossbow got dual-wield, maybe dex modifier is added. Having extra attack allows two attacks with dual-wield weapons, this might be a downgrade. Missing mention of not having disadvantage when making a range attack!
P378 Multiclassing - Combat Maneuvers, Can Heralds still sacrifice spell slots to extertion pool?
P496 Spells - Accelerando "You cannot cast another spell through your spell casting focus" Can you use another focus? Can you cast spells not using M components?Several spells have the same wording
P504 Spells - Arcane Muscles, Should be cast as bonus action as Shillelagh, to allow usage in turn its cast
P596 Spells - Spike Growth, Fun spell with unique mechanic damaging per square, it deserves a "Cast at higher level" to allow usage at higher tiers.
 

Morrus

Well, that was fun
Staff member
Logged the following for the Adventurers guide:

Appologies in advance for all opinion stuff logged :D
So I need to clarify this is literally for errors, not rules suggestions and opinions. You can discuss all that stuff in the forums. If I have to hunt for and strip out all the opinion stuff from the bug tracker before sending it to layout it’s going to delay everybody’s books. Please do be sure to just submit actual errors. Thanks! :)
 

niklinna

satisfied?
I have noticed a few inconsistencies that appear throughout the book. It's very time-consuming to write them up individually, so I have started reporting bugs with a page of "whole book". Here's an example: The words "self" and "touch" in range expressions ("range of Self") are sometimes capitalized, sometimes not.

I haven't yet noticed any spell names that aren't italicized, but since spell names don't reliably occur in easy-to-find textual constructs (I actually searched back in the pages I've already read and it was not straightforward), I will report any I see going forward individually.

So I need to clarify this is literally for errors, not rules suggestions and opinions. You can discuss all that stuff in the forums. If I have to hunt for and strip out all the opinion stuff from the bug tracker before sending it to layout it’s going to delay everybody’s books. Please do be sure to just submit actual errors. Thanks! :)
I may be guilty of having done this a few times; there can be a fine line between "unclear wording", "exploitable issue", and "I don't like that". 🙇‍♂️ I will try to be more discerning of that line!
 


I haven't yet noticed any spell names that aren't italicized, but since spell names don't reliably occur in easy-to-find textual constructs (I actually searched back in the pages I've already read and it was not straightforward), I will report any I see going forward individually.
There are a few cases of regenerate (the spell) not being italicised, eg. across both AG and TT, Appendix A, under explanations of the Doomed condition
 

niklinna

satisfied?
There are a few cases of regenerate (the spell) not being italicised, eg. across both AG and TT, Appendix A, under explanations of the Doomed condition
I'm reading the AG from the beginning, on page 296 right now! I might get through part of TT before the deadline. There's no way I'll be filing bugs against the MM.

I'm sure you've reported those cases, though, yeah? 😉
 


Submitted some more:


P443 Combat - Press the Attack, Can you perform this with a ranged weapon? If so, if the target chooses to "Fall Back" can you enter the vacated square?

P443 Combat - Press the Attack, Can you perform this with a reachweapon? If so, if the target is two squares away and chooses to "Fall Back" can you opt to follow just one square or must you enter the vacated square?

P443 Combat - Press the Attack, Can you target an enemy that already has fallen back?

P443 Combat - Press the Attack, Can you perform it with a grapple attack? Any bonuses?

P443 Combat - Fall back, does the movement of the attacker or defender provoke attack of opportunity?

P443 Combat - Fall back, any negative effects for a spell caster performing this?
 


Remove ads

Top