Charlaquin
Goblin Queen (She/Her/Hers)
It wasn’t intended to be. My apologies if I misun your position.This is a subtle bit of strawmanning.
I agree, and if I gave the impression that I didn’t, I haven’t expressed myself adequately.I don't deny this is a perfectly valid description of play. However, if monsters are assigned proficiency in social skills, then this is an indication that this bonus is to be useful. If that bonus is to be useful, the the basic CHA bonus is also to be useful.
I disagree that the outcome of an ability score bonus or proficiency must be applicable in the specific case of a check being made to resolve an action taken with intent to force a player’s character to make a certain decision in order to be useful. There are plenty of other cases where those bonuses may be applicable, which would therefore make them useful.The only way these can be useful is if it's not always certain for use against PCs, because that's the only way to get to those numbers being useful.
I had no intent of suggesting that you discount the normal play loop. I was specifically taking issue with the way you describe ability checks as something a character “uses against” another character. I think this way of framing ability checks creates a lot of misunderstandings, same as calling them “skill checks” does.So I actually rely on the normal loop of play for the argument, I don't discount it as you seem to suggest here.
The idea that the DM is not expected to use ability checks to resolve actions that NPCs take that could affect other NPCs seems like an unfounded assumption to me.The counter to this is that such bonuses are really only useful against other NPCs or monsters, but this implies strongly that GM solo play is expected by the rules, despite it not being mentioned anywhere. And I say GM solo play because any such usage has zero input from the PCs -- it's only the GM playing between they're NPCs.