Gandalf970
Explorer
I thought this an odd choice, it doesn't really matter to me. For me I wouldn't have put a +1 STR, I will make it a +1 WIS, INT or CHA, but that is my style. I am just looking for some insight from others and their perspective.
I thought this an odd choice, it doesn't really matter to me. For me I wouldn't have put a +1 STR, I will make it a +1 WIS, INT or CHA, but that is my style. I am just looking for some insight from others and their perspective.
The association between backgrounds and ASI make sense in some cases and not much in others (looking at you, +1 CON as a guildmember). I'll definitely let each player choose 2 abilities and gain +1 in each regardless of the background, in order to let the player choose a background because they like it instead of because it gives a mechanical benefit to ability scores.I thought this an odd choice, it doesn't really matter to me. For me I wouldn't have put a +1 STR, I will make it a +1 WIS, INT or CHA, but that is my style. I am just looking for some insight from others and their perspective.
Because in DnD Str = Combat bonus, Nobles get to be trained in arms so they can be Noble knightsI thought this an odd choice, it doesn't really matter to me. For me I wouldn't have put a +1 STR, I will make it a +1 WIS, INT or CHA, but that is my style. I am just looking for some insight from others and their perspective.
I kinda like both ways. Having various choices that each give a set of stat bonuses feels... grounded, I guess. You can point to your Deception skill and say "That's what you get from a life of court intrigue", particularly if it's paired with some other trait that also relates to the same thing. But at the same time, I can appreciate the freedom of just setting the stats and skills to what feels right and coming up with your own justification.The idea that starting ability score increases must be tied to some other choice you make at character creation, with rationales ranging from strong to flimsy as justifications for stereotypes, is dying a slow, protracted death.
We must be careful, though! That way lie freeform, classless systems like GURPS and Torg, and we can't allow that to happen.
I think the written explanation is really what makes sense. If you're a noble, you live a cushy life where nothing can really threaten or hurt you. Why would you take up adventuring, where your life is constantly in danger? As a friend of mine says, no normal, sane person would take up adventuring, and that's an important part of your background when creating a character.View attachment 148096
Someone else has been getting groomed as the heir for whatever reason, you are the spare in case of accident or whatever & the noble background character got pushed towards being useful to them as a trustworthy slab of muscle or whatever![]()