the same way I do when my NPCs under my control are intimidated, or any other player/dm...Hang on, I thought you said the player decides how their character reacts to the intimidation in your games. Now you’re saying the roll has a binary result - the NPC succeeds at intimidating the PC or fails to do so. How do you square that with the player getting to decide how their character reacts?
and yet the ONLY place we can find it is... an older edition (something he swears he magically whiped from his mind to read the one true way of 5e)I remember the exchange you’re referring to, but @iserith didn’t quote 3e in that exchange. Someone else quoted the 3e PHB to demonstrate that, in 3e, it was explicitly the case that social skill checks couldn’t cause PCs to do something the player doesn’t want their character to do. That doesn’t mean that source is where @iserith is getting the idea that actions made to force a character to decide something out of the player’s control don’t have an uncertain outcome in 5e. In fact, I would wager @iserith wasn’t even aware of the 3e quote in question, since they haven’t played or run 3e in a long time.
and yet it is the only carve out we can find.Furthermore, the 3e quote in question wouldn’t even make sense in the context of 5e, where ability checks are part of the action resolution process rather than actions in and of themselves. It made sense in 3e, where skill checks were things you could just do.
so the skill works, the stat check works the same for players and npcs... so you agree with me?And no one is arguing that there is.
and even by your reading (declair action, decide if it is possible or not auto fail auto success or not , pick dc, roll) we can show how it can be an NPC making the checkIt also isn’t even close to our reading, which again, doesn’t treat ability checks as discrete actions, but as a part of the process of resolving actions.