Maxperson
Morkus from Orkus
That is true. I require a more realistic approach to this. Things that are too unrealistic don't work for me.For you.
That is true. I require a more realistic approach to this. Things that are too unrealistic don't work for me.For you.
If a system, like CaGI, that aims to emulate a common trope in action fiction, is too unrealistic for your game of elves and dragons, I don't know what to say other than it seems that you're being contrary for the sake of it.That is true. I require a more realistic approach to this. Things that are too unrealistic don't work for me.
God I love this non-argument. A game that has elves and dragons just can't have any realism!!!!If a system, like CaGI, that aims to emulate a common trope in action fiction, is too unrealistic for your game of elves and dragons, I don't know what to say other than it seems that you're being contrary for the sake of it.
I believe it's more like this... The setting includes many many many many aspects that are unmoored from conventional human reality. The applicable genre is about things that diverge from conventional human reality.God I love this non-argument. A game that has elves and dragons just can't have any realism!!!!
God I love this non-argument. A game that has elves and dragons just can't have any realism!!!!
Yeah, basically this.I believe it's more like this... The setting includes many many many many aspects that are unmoored from conventional human reality. The applicable genre is about things that diverge from conventional human reality.
Your use of conventional human reality as a basis for determining reasonableness of features, actions, whatever, has no inherent virtue. It's not more consistent or more logical. It's just a thing you can do. Where you allow it to constrain you, it's your own fault.
Essence Manipulation - The decrease of hitpoints is an easy one, the martials bread and butter. The notion of "death strikes" that can insta kill creatures already exists, and could be expanded. We can also use the concept of bleeds and "wounds" to represent ongoing damage and "unhealable" damage (aka max hp loss ala life drain).
In terms of hitpoint recovery, we already have second wind and the champion ability to regain personal hitpoints. The notion of "instant stamina recovery" is a common martial trope, and so we could push on this area as hard as we wanted to. It gets trickier with hitpoint recovery for OTHER creatures. However, we already have a link between "inspiring" and temporary hitpoints, and temp hp are nebulous enough that allowing for martials to grant temp hp seems well within flavor.
Essence D/C - Raising the dead is likely outside mundane scope, that is a pretty hard physical limit to break. We could allow for very high level medicine checks or abilities to do the equivalent of revivify (after all, CPR gives us that power in the modern world).
We can do a bit more on the destruction side. There is no reason why a martial couldn't break a wall of force if powerful enough, or perhaps be so strong they could destroy magic (ala dispel magic) with a swing of their sword.
Knowledge Manipulation - Subtle manipulation is an area that would be fine for martials. EX: Starting a rumor that changes an entire towns belief in a topic.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.