J.Quondam
CR 1/8
I'm putting together a 1st-2nd level adventure that involves a small hedgemaze that shifts around as the PCs navigate it.
In previous editions, i've done mazes with varying results. In my experience, simply running a maze as-is just becomes a tedious mapping exercise. So I'd like run it another way, more like overcoming a complex obstacle than explicitly exploring a bunch of confusing corridors and dead-ends. At the same time, it needs to retainplenty of opportunity to horror elements like claustrophobia, threat of getting/feeling lost, etc, plus the occasional monster to bump into/avoid.
TL;DR:
Any suggestions (or examples) how to run a small-ish, low-low-level maze that changes over time in 5e?
In previous editions, i've done mazes with varying results. In my experience, simply running a maze as-is just becomes a tedious mapping exercise. So I'd like run it another way, more like overcoming a complex obstacle than explicitly exploring a bunch of confusing corridors and dead-ends. At the same time, it needs to retainplenty of opportunity to horror elements like claustrophobia, threat of getting/feeling lost, etc, plus the occasional monster to bump into/avoid.
TL;DR:
Any suggestions (or examples) how to run a small-ish, low-low-level maze that changes over time in 5e?