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D&D (2024) New Classes for 5e. Is anything missing?

Is there a good case for additional class for the base experience of 5th edition D&D

  • Yes. Bring on the new classes!

    Votes: 28 19.9%
  • Yes. There are maybe few classes missing in the shared experience of D&D in this edition

    Votes: 40 28.4%
  • Yes, but it's really only one class that is really missing

    Votes: 9 6.4%
  • Depends. Multiclass/Feats/Alternates covers most of it. But new classes needed if banned

    Votes: 3 2.1%
  • Depends. It depends on the mechanical importance at the table

    Votes: 3 2.1%
  • No, but new classes might be needed for specific settings or genres

    Votes: 11 7.8%
  • No, but a few more subclasses might be needed to cover the holes

    Votes: 13 9.2%
  • No, 5th edition covers all of the base experience with its roster of classes.

    Votes: 9 6.4%
  • No. And with some minor adjustments, a few classes could be combined.

    Votes: 23 16.3%
  • Other

    Votes: 2 1.4%


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Micah Sweet

Level Up & OSR Enthusiast
Again, it's difficult for me to parse the phrasing of your post. However, considering the rough shape of the monk anyway, destroying and remaking the class would not be the worst thing imaginable.


The "something extra" would potentially come from the power of their vows.
Again, the adept from Level Up is an excellent reinterpretation of the class.
 

Weiley31

Legend
Perhaps it's not the best idea, but since the Artificer got thrown around alot in this thread: the Forge Adept from Exploring Eberron has been liked/stated a few times on this website that it does a good job of being "gish" with the basic concept. (Of course your millage may vary due to strict RAW only DMs and how one feels about the 5E Artificer.)

All I know is, Gish wise, the Tasha's Bladesinger's Extra Attack seems like a good start for a 5E Gish. Heck I'd update the Eldritch Knight to have that version too once it unlocks that normally via features.


Anywho: another class I wouldn't mind getting added to 5E is the Witch.
 




Minigiant

Legend
Supporter
Like how the Eldritch Knight doesn’t get spells as a Fighter subclass? 🤔
The Eldritch Knight is a 1/3 caster.
The Paladin and Ranger are 1/2 casters.

Let's say we made a Paladiny subclass of the fighter: the Astral Weapon (stealing from 4e)

First we would have to decide which major class feature to lose. Most subclasses give you 1-2 features at low levels. And you get your 3rd at level 7:
Lay on Hands
Channel Divinity
Divine Smite
Auras
Spellcasting

Let's say you choose Auras and CD. No Auras of Protection nor Courage. No Channels.

Second we would have to decide which 2 major class features to nerf. Th Paladin gets these features because it doesn't get Action Surge, Second Wind, and a bonus ASI/feat. You will only get one at full strength.

Lay on Hands
Channel Divinity
Divine Smite- down to 2d4 for level 1 spell

Auras
Spellcasting- down to 1/3 caster

Spellsacsting is a given. And you might as well nerf Smite with it.

Here's your paladin subclass. A shell of the full class really.
 

The Eldritch Knight is a 1/3 caster.
The Paladin and Ranger are 1/2 casters.

Let's say we made a Paladiny subclass of the fighter: the Astral Weapon (stealing from 4e)

First we would have to decide which major class feature to lose. Most subclasses give you 1-2 features at low levels. And you get your 3rd at level 7:
Lay on Hands
Channel Divinity
Divine Smite
Auras
Spellcasting

Let's say you choose Auras and CD. No Auras of Protection nor Courage. No Channels.

Second we would have to decide which 2 major class features to nerf. Th Paladin gets these features because it doesn't get Action Surge, Second Wind, and a bonus ASI/feat. You will only get one at full strength.

Lay on Hands
Channel Divinity
Divine Smite- down to 2d4 for level 1 spell

Auras
Spellcasting- down to 1/3 caster

Spellsacsting is a given. And you might as well nerf Smite with it.

Here's your paladin subclass. A shell of the full class really.
Sounds pretty fine actually. 🤷
 


cbwjm

Seb-wejem
What they need is for subclasses to carry more weight. The benefit of the fighter is that they have 5 slots for subclass abilities, but I think that you could probably add more so that a fighter paladin subclass still feels like a paladin while also picking up some of the main fighter class abilities. I think having 6 or 7 levels where you gain subclass abilities would better help define the differences between subclasses. It would also help those classes that have a large gap between subclass abilities like the rogue and bard.
 

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